Hexes and Heroes Profiles and Supplemental

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#1 of Hexes and Heroes


Hexes and Heroes

Profiles and Supplemental

Profiles

Name: Téana Hikari (Tay-ah-nah Hee-kah-ree)

Age: 13

Race: Fox

Height: 4'0" not counting the ears. 4'6" with ears

Weight: "NEVER ASK A LADY HER WEIGHT!!! O_O;"

Occupation: Adventurer

Gender: Hermaphrodite

Hair/Fur Color: Red w/ white streak, Gold fur

Eye Color: Silver

Class/Rank: Mystic Swordsman, S-Rank

Weapons: Twin Daggers

Throwing Knives

Luciendar- Sword of Holy Light, will only cut what its wielder intends to cut, powerful magical abilities.

Sexual Attributes: Seven inch penis, has particularly powerful orgasms, also is very susceptible to mind control and hypnosis

Personality: Generally cheerful, but has a very sarcastic side. Extremely skilled, but also somewhat klutzy, and has remarkably bad luck

Spells: Elemental Blade- Various elemental effects on sword

Charm Light- Depending on strength, can confuse, enamor, or hypnotize a target

Force Shield- Creates a defensive barrier

Healing Light- Can heal minor to medium severity of injuries

Spellsword- Creates a magical sword

Dragonblade- Powerful magical sword technique

Fiat Lux- Most powerful spell in existence, an immense cyclone of holy energy tears a target to shreds, and vaporizes what's left.

Name: Saria Meian (Sah-ree-ah May-an)

Age: 15

Race: Cheetah

Height: 5'4"

Weight: 110 lbs

Occupation: Scholar/Adventurer

Gender: Female

Hair/Fur Color: Violet hair, yellow fur with black spots

Eye Color: Green

Class/Rank: Mage, SS-rank

Weapons: Staff

Lunar Bow- Shoots arrows of pure magical energy

Sexual Attributes: Attains multiple orgasms every time

Personality: Annoyingly cheerful, even in high-stress situations, exceedingly loyal to Téa, sometimes has bad aim with magic...

Spells: Elemental Burst- Various elemental effects

Elemental Blast- Upgrade of Elemental Burst

Paralyze- Self-explanatory

Seal- Seals magic

Submission Spell- Puts target into a highly submissive state, NOT HYPNOSIS

Reflect Shield- Reflects projectiles and spells

Heaven's Mercy- Most powerful healing magic, can do everything but bring the dead back to life

Ragnarok- Immensely powerful destructive spell

Various other spells- As a mage, Saria is capable of a vast number of spells, the ones listed above are her most commonly used.

Name: Kellian "Kel" Tareza (Kel-ee-an Tah-ray-zah)

Age: 15

Race: Wolf

Height: 5'9"

Weight: 126 lbs

Occupation: Bodyguard

Gender: Male

Hair/Fur Color: Black, gray fur

Eye Color: Blue

Class/Rank: Weaponmaster A-Rank

Weapons: Gungnir- Immensely powerful spear

Durandal- Magical sword that can fire wind cutters

Caladbolg- Zweihander that can cut ANYTHING

Various weapons- A weaponmaster can use almost any weapon in existence, thus many tend to carry virtual arsenals with them

Sexual Attributes: 12 inch shaft, knot, extremely thick and gooey semen

Personality: Honorable, kind, but tends to be oblivious and absent-minded, as well as a little too reckless

Techniques: Ichikenbu â€" "First sword dance," basic sword combo

Nikenbu - "Second sword dance," extremely fast sword combo, good on multiple enemies

Sankenbu â€" "Third sword dance," Extremely strong sword combo, good on single strong enemy

Shikenbu â€" "Fourth Sword dance," Acrobatic sword combo

Shinkami Kenbu â€" "True God Sword Dance," Magical sword combo

Name: Seiran "Sei" Il Saillune (Say-rahn Eel Sai-loon)

Age: 16

Race: Rabbit

Height: 6'0"

Weight: 150 lbs

Occupation: Estranged prince, adventurer

Gender: Male

Hair/Fur Color: Blue, white fur

Eye Color: Gold

Class/Rank: Swordsmaster, Rank X

Weapons: Excalibur- Long sword with unknown magical properties

Sexual Attributes: 14 inch penis, orgasms several times before he actually attains ejaculation

Personality: Seems cold and unemotional, but is very kind and gentle deep down, has a soft spot for Téa.

Techniques: (Haven't thought of any yet... ^^;;;;)

Name: Alexander Highland

Age: 12

Race: Cat

Height: 4'7"

Weight: 85 lbs

Occupation: Explorer

Gender: Male

Hair/Fur Color: Blue, lighter shade of blue fur with stripes

Eye Color: Green

Class/Rank: Chi Fighter, B-Rank

Weapons: Short sword

Steel Knuckles

Sexual Attributes: Nine inch penis, and thick

Personality: Mature for his age, somewhat cocky, skirt-chaser

Spells: Aegis Ball- Weak blast of chi

Aegis Burst- Medium strength blast of chi

Aegis Blast- Strong blast of chi

Aegis Flash- Extremely powerful blast of chi

Aegis Rush- Barrage of chi blasts

Aegis Destroyer- Massive chi blast that uses up all the energy in the wielder's body, rendering them unconscious afterwards, most powerful chi technique

Aegis Controller- Uses chi to render victim into a trance-like state

Name: Airin Nicasy (Ai-rin Nee-cay-see)

Age: 8

Race: Variable (Real is ferret)

Height: Variable (Real is 3'8")

Weight: Variable (Real is 80 lbs)

Occupation: N/A

Gender: Variable (Real is female)

Hair/Fur Color: Variable (Real is

Eye Color: Variable (Real is purple)

Class/Rank: Shapeshifter, E-Rank

Weapons: N/A

Sexual Attributes: Variable

Personality: Bubbly, ditzy, adorably cute

Spells: Shift- Allows caster to alter their appearance in minor ways: hair/eye color, height by a few inches, body shape to a certain degree

Transform- Allows caster to alter their appearance in major ways: species, gender, body shape

Imitate- Allows caster to take on someone else's appearance temporarily.

Mimic- Upgrade of Imitate, allows caster to take on someone else's appearance, knowledge, and skills temporarily.

Beast Form- Airin becomes a Beast, 8 ft tall, razor sharp claws and teeth, super strength/speed, etc...

Name: King Teza Polori (Tay-zah Poh-loh-ree)

Age: 32

Race: Elephant

Height: 10 feet

Weight: 2 tons

Occupation: Usurper to the throne, figurehead ruler, villain

Gender: Male

Hair/Fur Color: No hair, grey skin

Eye Color: Black

Class/Rank: Juggernaut, Rank X

Weapons: Fists

Twin Scimitars

Sexual Attributes: 2'6" penis, can create a pheromone musk that arouses females and herms

Personality: Stupid and slow-witted, lazy, constantly horny. Also knows that what he is doing is wrong, but does not care.

Techniques: None, fights like a berserker.

Name: Vizier Aku Vassallo

Age: 36

Race: Horse

Height: 6'4"

Weight: 300 lbs (All muscle)

Occupation: Advisor to the king, evil mastermind, villain

Gender: Male

Hair/Fur Color: Red, with reddish brown fur

Eye Color: Crimson

Class/Rank: Sorcerer, Rank XX

Weapons: Many...

Sexual Attributes: 18 inch penis, spurts precum from moment of first erection until orgasm

Personality: Sociopathic, sadistic; raw, pure, undiluted EVIL.

Spells: Vassallo is a master of dozens of different circles of magic: infernomancy (demon magic), necromancy, nocturnomancy (Dark Magic), Elemental magic, chi techniques, sword magic, etc.... But his specialty is domination magic, i.e. mind control, hypnosis, brainwashing, and enslavement spells...

Name: Kali Loveless

Age: Way older than she looks.

Race: Mink

Height: 5'8"

Weight: 110 lbs

Occupation: Agent of Vassallo, villainess

Gender: Female

Hair/Fur Color: Black

Eye Color: Black

Class/Rank: Enchantress, Rank X

Weapons: Whip

Shadow Dagger â€" Can paralyze by binding a target's shadow

Sexual Attributes:

Personality: Manipulative, ambitious, can be rather slutty at times

Spells: Kali specializes in Charm magic, a specialized form of mind control magic. It renders the victim completely and totally devoted to the caster, while still allowing the victim free will, unlike hypnosis spells. This way, the same effect can be achieved, but allows for the victim to be able to take initiative, improvise, and need less micromanagement. Compared to normal mind control spells, which leave the victim in a trance-like state where they have to be told every little thing, and cannot deviate from those orders, meaning no improvisation or initiative.

Supplemental

Summary of the World: The realm that Hexes and Heroes takes place in is named Lanreal (pronounced "Lan-ree-ahl). Lanreal is broken down into five kingdoms, four bordering the edges of the continent, one in the dead center. The outer countries are: to the north, Snowfall; to the south, Sandrune; to the east, Orienda; to the west, Junglara; and in the middle, Lanreal Kingdom. Snowfall, as its name implies, is very cold and snowy. Sandrune is a desert kingdom. Orienda has a humid, Mediterranean climate. Junglara is a rainforest. Lanreal Kingdom is a moderate climate.

Lanreal Kingdom is the richest of the five kingdoms, being the center of trade thanks to its position on the continent. It is also home to the Adventurer's Guild, which will be discussed later. It is a peaceful kingdom, with very low crime and no standing military. It does not need a military thanks to its immense population of adventurers who tend to protect it without the need for conscription.

Snowfall is sparsely populated, but has a good number of ruins. There are only six major cities in the country, and only a dozen minor settlements thanks to the climate. It is generally a friendly country, and hospitable to adventurers.

Sandrune is just as sparsely populated, and has just as many ruins. It is mostly desert, although, its capital Oasis City, is one of the most beautiful places in the entire realm. It is a little more guarded against adventurers, but will generally tolerate their presence.

Orienda can be compared closest to China or Japan in terms of appearance. There are relatively few ruins to explore, but they make the greatest weapons in the realm, so adventurers flock there to obtain equipment. The country is relatively open to tourists and explorers, but does not tolerate those who wish to take treasure from the country.

Junglara has the most ruins out of any of the nations, with the most treasures to find. Unfortunately, the tropical forest is fraught with monsters, bandits, and other threats, making it highly dangerous to explore. The government, while originally quite friendly to adventurers, has in recent times taken a turn, and closed its borders. Only the most skilled adventurers would attempt to breach its borders for any reason.

Adventurer's Guild: The Adventurer's Guild is the largest guild in the realm. It provides support, places to stay, equipment, and many other services to its members. It takes a one-time fee of 500 GP (Gold Points) to join. After that, the applicant is given a membership card, and information about the guild. There are bulletin boards placed in the guild houses, where missions, tips, and rumors are posted.

The Adventurer's Guild ranks its members and provides increased hospitality and services depending on the person's rank. The ranks range from E to X.

E-Rank is the basic rank one gains upon joining the guild. Services are minimal at this rank, encompassing a night's stay at any particular guild house, and one free meal per visit to a city. Missions for E-rank are mostly errands: Buy something for someone, run messages, etc...

D-Rank is for people who have completed five E-rank missions. Services are still minimal, two nights, and four free meals. Missions are still errands, but more difficult, find lost objects, defeat weak bandits, etc...

C-Rank is the first of the true adventurer's rank. After ten D-rank missions, one qualifies for C-Rank. Services are better, one week's stay at any guild house per visit to the city, and all meals are free. Missions include easy ruins, defeat weak monsters and strong bandits, etc...

B-Rank is attained by completing ten C-rank missions. B-Rank adventurers can stay as long as they choose at any guild house, and all meals are free. Missions include low-difficulty ruins, and defeating low-strength monsters. Alexander Highwind is a B-rank adventurer.

A-Rank is attained by completing fifteen B-rank missions. In addition to free stays and food at guild houses, A-Rank adventurers are provided free basic equipment: rope, torches, even low-quality weapons. Missions are more difficult: medium difficulty ruins, medium-strength monsters. Kellian Tareza is an A-Rank adventurer.

S-Rank is attained by completing fifteen A-rank missions. S-rank adventurers are provided free medical attention, as well as higher quality equipment, and more specialized equipment: telescopes, feral (non-anthro) horses, higher quality weapons. Missions tend to be highly difficult: Dangerous ruins, strong monsters. Téana Hikari is a S-Rank adventurer.

SS-Rank is given after completing twenty S-rank missions and passing a qualification test. SS-Rank adventurers can freely cross national borders without the need for documents. Missions tend to be of extreme difficulty: Extremely dangerous ruins, Boss-level monsters. Also, some countries hire SS-rank adventurers to settle border disputes or other international issues. Saria Meian is a SS-rank adventurer.

X-Rank is the highest rank. One must complete twenty SS-rank missions and pass another qualifying test. In the entire realm there are only fifteen X-rank adventurers. X-rank adventurers have diplomatic immunity, and are provided the Guild's full support, including the tasking of other adventurers to aid an X-rank adventurer. Difficulties of missions tend to be insane: Defeat elder dragon-level monsters, explore illegal ruins, etc... Seiran Il Saillune is an X-rank adventurer.

Despite X-rank being the highest rank, sometimes the guild will designate a particular threat or mission a XX-rank. These are world-endangering threats, and it is advised that all adventures who are available attempt to resolve the mission in one way or another.

Completion of missions usually pays a monetary sum, for E-rank, usually less than 30 GP per mission, for X-rank, upwards of 1,000,000 GP per mission. Some missions, depending on urgency, importance, or just the preference of the person who posted the mission, will pay out valuable items as well.

Ruins, Relics, and other assorted information: Scattered throughout the Realm of Lanreal are ruins. These are remnants of an ancient civilization that existed millennia before the first explorers came to Lanreal. In general, ruins can be classified into four distinct categories: dungeons, temples and shrines, castles, and "special."

Dungeons are the most basic and common of the ruins, and in general, the largest in size. They contain large amounts of monsters, usually fairly low amounts of treasure, and can range in difficulty from easy to incredibly difficult. Dungeons are theorized not to have actually been prisons, but instead sprawling underground cities, designed as a shelter against war or disaster. Most missions into dungeons are not retrieval-based (find this for me), but extermination-based (kill this particular thing, kill this many things.)

Temples and Shrines are smaller in size and rarer. They contain high amounts of traps, fair amounts of monsters, and fair amounts of treasure. Temples and shrines are where most Relics are found (see later for an explanation on Relics). Unique to the Temple/Shrine-type ruin is the Guardian. Guardians are either monsters or mystically-created creatures left in the ruins to defend it against intruders. Guardians are usually quite powerful, and should be handled with immense caution. Temples and Shrines are believed to be the ruins of the ancient civilization's places of worship.

Castles are the most dangerous of the ruins. They contain extremely powerful monsters, large amounts of traps, but also have the most amounts of treasure. They tend to be medium-sized, and extremely rare. Only experienced adventurers of S-rank and above would even consider tackling a Castle alone, and even then, they would be advised to reconsider. Castles are believed to be the ruins of the forts, strongholds, and capital cities of the ancient civilization.

Some ruins belong to a Special category. These ruins are usually either unidentifiable as one of the other classifications, or they possess some special quality, or have cultural significance. For example, the Lanreal Workshop ruins outside Lanreal City are special ruins where it is believed that many of the Relics were created.

Relics are items with powerful magical abilities that cannot be duplicated with modern magic or technology. They are exceedingly valuable, sometimes nigh-priceless. Relics are coveted by Adventurers both due to their value, but their useful magical properties as well. Most SS-Rank adventurers possess at LEAST one Relic weapon, and all X-Rank adventurers possess at least one. Examples of Relics are: Téana's Luciendar, Saria's Lunar Bow, and the Tear of God (read the story to find out about that...).