EDGES

Story by Admiral Akio on SoFurry

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#4 of SAVAGE WORLDS: Ia'Swaa

Edges are a bit like feats in d20. You begin with one edge, and can buy an edge for two freebie points.

I went ahead and threw in all 35 of the relevant edges here. Hindrances are typically put in he same section as edges, but I really like the hindrances in the core SAVAGE WORLDS rules, so I just stick to those.


Edge Name [requirement] (description)

Animal [racial background] (+2 to notice when using scent, as well as burrowing, wall walker, or similar)

Aquatic racial background

Armor (+2 on agility rolls to dodge attacks)

  • Armor Master (+1 additional bonus on agility rolls to dodge attacks)

Flight racial background

Homunculous racial background

Lifeseed Addict (+2 to Spirit roll when recovering from shaken, but character can't stop spending money on them; 1/2 of their total funds are eaten up by their addiction every week.)

Poison racial background

Quick racial background

Sharp Eyes racial background

Acrobatic (+1 to agility rolls to dodge when unencumbered)

Alertness (+2 notice)

Ambidextrous (Ignore -2 for off-hand)

Arcane Resistance Sp d8

  • Improved Arcane Resistance (Additional +2 resistance)

Assassin Ag d8, Fighting d6, Stealth d8

Berserk (When taunted or suffering from a wound, your penalty to agility rolls to dodge become moot and you gain a +2 on fighting rolls.)

Brave Sp d6

Brawler Fighting d8

Danger Sense (notice at -2 to detect suprise attack or unexpected danger)

Extraction (ignore one foe's attack with successful agility roll; all foes on a raise)

Fast Healer (+2 on natural healing rolls)

First Strike Ag d8

Gadgeteer tinkering d8

Hard to Kill (50% chance of surviving death)

Jack-of-all-Trades Sm d10

Linguist Sm d6

Lucky (+1 benny per session)

  • Great Luck (+1 additional benny per session)

  • Scavenger (Find an essential piece of equipment once per session)

McGyver Sm d6, Tinkering d6, notice d8

Narrow Profile Ag d8, Fighting d8

Nerves of Steel (Ignore 1 wound)

  • Improved Nerves of Steel (Ignore 2 wounds)

Noble (Rich, improved status)

  • Filthy Rich (5x starting funds, 10x annual salary)

Quick-witted (discard draw of 5 or less for new card)

Ranger Sp d6, Survival d8, Tracking d8

Scholar d8 in affected skills

Steady Hands Ag d8

Sweep fighting d8

Strong Willed intimidation d6, taunt d6

Trademark Weapon Fighting or Ranged Fighting d10

Two-Fisted Ag d8