EDGES
#4 of SAVAGE WORLDS: Ia'Swaa
Edges are a bit like feats in d20. You begin with one edge, and can buy an edge for two freebie points.
I went ahead and threw in all 35 of the relevant edges here. Hindrances are typically put in he same section as edges, but I really like the hindrances in the core SAVAGE WORLDS rules, so I just stick to those.
Edge Name [requirement] (description)
Animal [racial background] (+2 to notice when using scent, as well as burrowing, wall walker, or similar)
Aquatic racial background
Armor (+2 on agility rolls to dodge attacks)
- Armor Master (+1 additional bonus on agility rolls to dodge attacks)
Flight racial background
Homunculous racial background
Lifeseed Addict (+2 to Spirit roll when recovering from shaken, but character can't stop spending money on them; 1/2 of their total funds are eaten up by their addiction every week.)
Poison racial background
Quick racial background
Sharp Eyes racial background
Acrobatic (+1 to agility rolls to dodge when unencumbered)
Alertness (+2 notice)
Ambidextrous (Ignore -2 for off-hand)
Arcane Resistance Sp d8
- Improved Arcane Resistance (Additional +2 resistance)
Assassin Ag d8, Fighting d6, Stealth d8
Berserk (When taunted or suffering from a wound, your penalty to agility rolls to dodge become moot and you gain a +2 on fighting rolls.)
Brave Sp d6
Brawler Fighting d8
Danger Sense (notice at -2 to detect suprise attack or unexpected danger)
Extraction (ignore one foe's attack with successful agility roll; all foes on a raise)
Fast Healer (+2 on natural healing rolls)
First Strike Ag d8
Gadgeteer tinkering d8
Hard to Kill (50% chance of surviving death)
Jack-of-all-Trades Sm d10
Linguist Sm d6
Lucky (+1 benny per session)
Great Luck (+1 additional benny per session)
Scavenger (Find an essential piece of equipment once per session)
McGyver Sm d6, Tinkering d6, notice d8
Narrow Profile Ag d8, Fighting d8
Nerves of Steel (Ignore 1 wound)
- Improved Nerves of Steel (Ignore 2 wounds)
Noble (Rich, improved status)
- Filthy Rich (5x starting funds, 10x annual salary)
Quick-witted (discard draw of 5 or less for new card)
Ranger Sp d6, Survival d8, Tracking d8
Scholar d8 in affected skills
Steady Hands Ag d8
Sweep fighting d8
Strong Willed intimidation d6, taunt d6
Trademark Weapon Fighting or Ranged Fighting d10
Two-Fisted Ag d8