The elements

Story by Alexjamesrook on SoFurry

, ,

#1 of Nature of a universe

I apologize to all who have found my work on here but this is a problem I've had for a while. I stopped working on my story for a while and gradually lost all interest in the current rendition of it. I had hoped I could just force myself through it, but as always I hit a wall and stopped. Looking at it, I had backed myself into a hole that should have been theoretically recoverable save running away but...some things needed to happen and they weren't going to.

Anyway, on to what this is about. I'm working on giving the story a fresh start. Only to prevent it from having the same problems as previous attempts, I've doing a lot of fore-planning. this is going slowly but I've kept the same concept going. There's going to be some big changes, especially to both Renamon and the universe itself (I'm thinking of doing away with the other digimon, altering renamon, and making it an original story but that's an idle fantasy for now).

To abide the time while I work on it, I'm provided a more detailed look into the universe. I intend to make this a weekly deal but I'm horrible with this kind of commitment (god, I just realized I'm supposed to have a lvl 7 pathfinder character ready for tomorrow, facepalm)


There are a total of 18 different kinds of elements: 6 primary and 12 secondary. The secondary elements are created by combining 2 primary elements. The primary elements are Fire, Water, Earth, Lightning, Dark, and Light.

This "works" image shows the secondary element and how they are combined. (example: Fire + Earth = stone)

Every element has an opposing element. In addition to interacting differently than most elements, opposing elements can not combine to form a secondary element. This is why there is no Fire/Water, Earth/Lightning, or Dark/Light elements.

When opposing elements come in contant, it takes an obsolutely overwhelming force to overcome the other. In the lack of such a force, both energies just seem to fizzle, their efforts simply disappearing harmlessly. Example, a large fireball can be dissipated with a small shield of water while a tidal wave can be halted with a basic wall of fire. If the fireball or the tidal wave are large enough, they might still get through but will have lost a lot of effectiveness. This isn't always how the interactions work but that's the basics of it.

In my next submission, I'll cover the primary elements in more detail.