Encyclopedia V2.2 (The Complete Aa - Zz)

Story by Malakye on SoFurry

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#1 of Encyclopedia

Well everyone, I've finally gotten round to updating the Encyclopedia to V2.2. A few new entries and a few updates to previous ones. Hope you all enjoy! (Updated 24/2/16)This is the new updated version of the Encyclopedia for the world I have created. The last version before this one was V1.1 and it has now been updated to V2.0 as it now has a new layout and will have several other posts (Which you can find in the chapter links to the left of the screen) where it will be broken up into several more manageable chunks allowing for easier navigation. When I started this I never expected it to grow so large, and it is rather large, over 9k words. (When Version 2.0 was released)

You may notice that there are some blank entries, I know these are there, I just haven't worked out the specifics for them yet. They will be updated in a future version.

I commissioned the picture used for this from Spypolygon (https://spypolygon.sofurry.com/). He is a great artist and is very pleasant to work with, so if you're looking for a commission go check and see if he's free!


_ Aa _

Aaru

The realm of Asurmen*. Stories told by a few K'tan who were fortunate to be brought to this realm described it as a paradise. An island floating above the sea. The only way to reach it is by a portal, and there are only a few locations where portals will open. The portals however require a key to open and what that key is, is known only to the Twelve Guardian Deities*.

Ahamakara

The land of Ahamakara lies in the South-western corner of the Tribal Lands, and lays on the Northern border of the Baruabus Swamp-lands. Due to it's close proximity to the swamp lands it is incredibly fertile and is used primarily as farm land and grows a huge variety of crops which it trades with the Grass Lands* and capital Marijakil*.

Amur Clan

A well known Tiger clan that live in the city of Marijakil*, they are famous as having a strong bloodline where members of their clan are regularly blessed as becoming K'tan*. Members of their clan who become K'tan* are born with white fur, non-K'tan members have tradition orange coats.

Anglaor

Often known as Angel rock*, or Guardian Stone*. A rare mineral used mostly for decoration. In the absence of light it will emit a pleasant, faint blue light, but for some reason it glows the brightest before it is mined in the Zangarian Mountains, so much so that when exposed to bright light it continues to glow brightly. No one understands the reason for this. Only three places are known to produce this mineral.

Angel Rock

(Anglaor*)

Antwyr Clan

The Antwyr clan are descended from Dakkatta Antwyr, third son of Dalton Swift-claw. The tribe are well known for producing K'tan* due to the blood line. They are recognised by the black pelts that the clan are famous for. Many refer to them as the reaper clan as their blood-lust during battles is well known and have made them feared and respected across the Tribal Lands*.

Archillian Desert

Also known as the Archillian Valley. Located in the North of the Tribal Lands*, a valley leading to the North coast of the continent. The Valley is a sandy, desert area spading for a hundred of miles from one side to the other and where cacti grow in abundance. Located in the valley is three tribal villages.

One of the Tribal Villages* is home the Archilles Dragons* which is located near the centre of the to the desert.

Another Tribal Village* is home to the Callanian Falcons* who reside on the Eastern Mountain Range of the desert in the Archillian Mountains*.

The third Tribal Village* is home to the Rangarian Iguanas*, they reside in the Western Mountain Range of the Archillian Mountains*.

Archilles Dragon

A Dragon that is generally of a strong build and stature, and have vibrant blue scales. Originates from the tribal village located in the Archillian valley*. Despite its surrounding harsh environment it is a rich village due to the the amount of travellers passing through and have to buy water which is hard to come by unless you are familiar with surviving in the desert. The Archilles Dragons* are famous for their black smithing. They receive their raw materials from the Rangarian Iguanas* who have a trade agreement with each other and have been allies for many generations. They follow the teachings of Jan'Zar, Hesh'na and Pyr.

Many wonder how the Archilles Dragons came to live in the middle of the Archillian Desert*. Their unusual blue scales do not suit the harsh desert environment that the reside in, many believe they moved here from some aquatic environment but many doubt that the Archilles Dragons know themselves as they have lived there for several centuries.

Archillian Mountain Range

Surrounding the Archillian Desert* on both sides it is technically two mountain ranges rather than one but very few care to distinguish them from each other. The Eastern and Western Mountain ranges run for around 100 miles north to south and are separated by 60 miles of desert waste land. The Eastern Mountains are home to the Callanian Falcons* and the Eastern range is called the Callanian Mountains*.

The Western Mountains are home to the Rangarian Iguanas* and the Western range is known as the Rangarian Mountains.*

Asurmen

God of creation. Father of the Twelve Guardian Deities*. Upon defeating his brother Maugan Ra*, and creating the Underworld* to banish him to, Asurmen became known as the one true god. His brother became a figure head of hate and evil.

Athanos Dragons

An Aquatic Dragon race that live on the Northern Coast of the Tribal Lands*, on the Northern side of the Archillian Mountain Range*. They have a light blue and white smooth skin over their whole bodies with wide muzzles and fins on the top and sides of their head. Their paws and foot paws are webbed and they have a long powerful tail with fins on the end which makes them extremely good swimmers. They live in a village which is build partially under ground and under water.

Their village built at the base of the Callanian Mountains*, which has had a series tunnels carved through them which is where they take shelter during bad storms and when under attack. These tunnels work their way deeper into the ground and eventually join with under water chambers.

The under water chambers which have Bukka Vines* growing in them which produce air allowing the Athanos Dragons to reside in them. There are a series of doors in the tunnels which maintains the air pressure in these chambers allowing the water pool effect so the Athanos Dragons can swim out into the ocean from these chambers saving them the long walk through the under ground tunnels.

Athanos Sea

The Athanos Sea is an inland sea, and home to the Athanos Dragons*. It is located in the Northern Tribal Lands, North of the Callanian Mountains*; and is connected to the Sea of Storms*.

It is a plentiful source of fish and is a breeding ground for many types of fish.

Attilan Wolves

The Attilan Wolves are one of the most peaceful and tolerant of the wolven races. Due to their tolerance they were scorned by the other wolves, and when they refused to join the last war against the dragons they were forced from their lands. The fled to the south and most of them found refuge in the city of Marijakal*.

_ Bb _

Bac'tou

An outpost that lies between Rengilar Village* and Yanzomien Village*. It is inhabited primarily by Yanzo Dragons*. It was originally a defence outpost but a village has grown round it. Roughly translated it means 'West Gate', derived from the ancient tongue of Tal'use*.

Barroks

Large armoured biped lizard. They can grow up to twelve feet long (Head to tail) and up to six feet tall and are covered in armour plates, the armour on their head is actually their skull and is strong enough that a blow from a war hammer would only manage to stun the creature. They are tame creatures by nature and are herbivores. They are used as anything from pack animals, war steeds and as cattle. Their armour plated skin is commonly fashioned into a basic but heavy armour.

Baruabus Swamp-lands

A large area of water logged lands which are also riddled with rivers, islands and dense forest. Home to many Crocodile clans. Located to the south-west of Manseer Swamp*.

Bluehurst Plains

Named after the leader of a war party from Vak'nal* who was routed at this spot by a combined force of wolves and the species from the Grasslands*. The battle was bloody and both sides took heavy losses. Warlord Bluehurst only retreated due to the significant casualties his force lost and knew that he would be unable to continue his campaign without any reinforcements.

Bukka Blooms

The large purple flowers which grow on Bukka Vines*. When the vines absorb enough water they bloom, indicating that the conditions are perfect for the vines. The flowers have a medicinal benefit, which seem to stop infection from spreading, and are commonly crushed up into a paste called Bukka Paste*. Other remedies have been made from these flowers to fight various illnesses, but due to the required environment for these flowers to grow, these remedies are rare and expensive.

Bukka Paste

A paste which is made from the primary ingredient of Bukka Blooms*. The medicinal properties of the flowers seem to stop infection when applied over wounds.

Bukka Vines

Thick vines which grow in dark, moist caverns. Large purple flowers bloom along their length and convert the water absorbed by the vines into oxygen. These flowers are called Bukka Blooms*.

_ Cc _

Callanian Falcons

A tribe of falcons which are famous for their archery skills. They are one of the few remaining avian races which still retain the ability for flight while most others have lost that ability or can only glide.

Their village itself is poor in comparison to the other villages that stay in the Archillian Valley* due to the fact that few travellers go to it due to its remote location. They are very religious and closely follow the teachings of the Guardian Deities*, Shal'Naresh and Hesh'na.

Callanian Mountains

The Mountain range that lies on the Eastern edge of Archillian Valley*,and where the Callanian Falcons* make their homes.

Catachan Forest

The forest where the Catachan Wolves* reside. The forest sits on the Eastern side of the Catachan Mountains*.

Catachan Mountains

A small cluster of mountains which boast the highest peaks in the tribe lands, even higher than any located in the Zangarian Mountain* range.

Catachan Wolves

Close allies of the Rovarian Wolves*. Their Village is located in the Catachan Forest*, South-west of the Rovarian Plains*. They have slightly lighter brown pelts than their Rovarian Cousins and are always present when the Rovarian Wolves* go to war against the Dragons. Many arranged marriages have taken place between the tribes as displays of their loyalty between each other. They follow the teachings of Jan'Zar.

Central Plains

The central most area of the Tribal lands, a place of many battles over the years between the dragons and wolves during their long standing feuds with each other.

Chimera

There are many sub species of Chimera. Each race take on the characteristics of three species of animal. It is said that Chimera used to be feral beasts, spawned by demonic powers, but were saved by Guardian Deity* Callen.

Since freeing themselves from the control of the Demon Lords*, they have learned to interact with society, but are considered lesser beings by the majority of being treated as outcasts or slaves, they are few in number within the tribal lands, most of them either living rough to avoid being enslaved or living as slaves.

Crystal Cliffs

Named for the white marbled rock that forms the unique appearance of the cliffs. The cliffs mark the border between the Tribal Lands and Vak'Nal.

Crystal Plains

Named after the well known Crystal Cliffs* that the plains are next to. The plains are the most Northern point of the Tribal Lands.

Currency

The most common type of currency is that of Copper, Silver and Gold coins.

Copper: Copper coins appear as thin circular coins, the vast majority are unmarked and have a plain appearance.

Silver: These take the appearance of small squares with a small circle in the centre of each square. One Silver is equal to 25 coppers.

Gold: The most valuable of the currencies. The Gold coins often have detailed designs on them due to their value. They have a round appearance but many often have a design with a line down the middle to allow them to be easily split for the purposes of value. One gold coin is equal to 20 silvers.

(The) Cycle

To join the cycle is what is referred to as joining the afterlife. Many wonder what actually happens when one dies and their soul becomes part of the cycle. Do they get reborn in a later time? Do they form part of a greater consciousness? Do they live an eternal life of bliss? No one knows the true answer beyond that of the the Guardian Deities*.

_ Dd _

Daemon

The title given to chosen warriors of Asurmen*. It has been several centuries since the last known Daemon was named. To be given the title of Daemon is a great honour. Daemon are called upon to protect, defend and prevent the world from suffering at the evils of the Underworld*.

Dakatta Plain

A large expanse of flat fertile land that surrounds Dakatta Village*, to the east of the southern most Dalton Lake*.

Dark Mountain

A mountain that sits in the middle of the Dark Forest*. It is rumoured that a demon lives in this mountain and devours all that approach the mountain. Due to this rumour the few that dare to traverse the Dark Forest* make sure to keep their distance. It does help them to navigate the forest when they can keep it in view through the thick canopy of the forest.

Dakkatta Lake

The third lake of the Dalton Lakes*, named after the third son of Dalton Swift-claw.

Dakkatta Village

Home of the Dakkatta Wolves*, located on the North-West bank of the Dakkatta Lake*. The village is well known for its fishing and hunting. Many travellers stop off here to purchase fresh supplies for their journeys. The village have perfected many different techniques for preserving meat for long journeys.

The village was named after the third son of Dalton Swift-claw, his direct descendants still reside here and are known as the Antwyr Clan*.

Dakkatta Wolves

Dark grey pelted wolves that are highly aggressive against Dragons and all those who willingly associate with them. Once proud allies of Rovarian Wolves* but the relationship became strained when the Rovarian Wolves* allowed a half-breed Dragon live in the village. No aggressive action was ever taken on the part of the Dakkatta Wolves against the Rovarian Wolves* because of this but the have distanced themselves from the tribe and all close allies of the Rovarian Wolves* such as the Catachan Wolves*.

Dalton Lakes

A series of three lakes which flows off the Dalton River*, west of the Mordian Isles*. Each lake was named after the sons of the famous wolven warrior Dalton Swift-claw.

Dalton River

A river that flows from East to West across the Tribal Lands*. A wind known commonly as Hesh'na's breath or Hesh'na's favour, blows from West to East allowing boats to sail up river against the current if they have a sail. It was named after the most famous warrior of the Mordian Wolves*.

Dando

A large two legged bird that are slightly larger than ostrich but look like Dodo's.

Commonly used to pull wagons or as cattle.

Dark Forest

A forest that expands across over 100 miles south of the Southern Plain*. It is rumoured to be inhabited by many dangerous beasts and Demons*. Many travellers will take the long route round the forest but a brave few will attempt to travel through it, many of them never being heard from again. Several mercenary groups have set up residence nearby and offer their service of protection to those wishing to travel through the forest, for a price.

(The) Demon Lords

Refer to the Character Summary for details.* They reside in the Underworld* and are constantly trying to gain entry to the world to spread death and destruction. They are the sworn enemies of the Twelve Guardian Deities*.

Demonic Mountains

The two mountain ranges that run along either side of the Waste-lands*. A never region of never ending volcanic activity. The Volcanic activity is said to represent the wrath of Maugan Ra.

Demons

The natural residents of the Underworld*. These creatures are twisted and vile creatures

that are highly aggressive and won't hesitate to attack. There is a huge variety of Demons,

many being follows of the Demon Lords* that have succumbed to the dark energies that

generate in the Underworld* or that have been bestowed upon them by the Demon Lord*

the have carried favour with.

Draconian Ale

A traditional drink amongst the Dragon Villages. Has a variety of recipes depending on where you go. Generally a bitter tasting drink.

_ Ee _

Enzo Clan

A Clan of wolves which are renowned around the tribal lands for their ferocious fighting skills. The clan are Mordian Wolves*, they are frequently hired as bodyguards by wealthy traders in the Mordian Isles* and those who are travelling to other lands.

The clan distinguish themselves from others by the large snarling wolf tattoo, made from Xelar ink*, that they get somewhere on their body. Many have given themselves the tattoo to pass themselves off as members of the clan, if discovered they can expect a brutal death by the hands of any true member of the clan. In some cases the perpetrators have been forced to swallow a large dose of Wraith Snake* Venom.

The Clan accepts new members into it's ranks regularly once they have proven their fighting skills, this has made the clan more of an army than a clan. The clan is now split into two distinct groups, the head family which one can only become part of if they marry into the blood-line, and the secondary family which are essentially hired out by the head family as soldiers.

Members of the secondary family may only refer to themselves as being from the Enzo clan and not take the name of Enzo for themselves. Members of the second family may take the Enzo name if they are accepted and acknowledged by the elders of the clan for their achievements in battle, or if they marry into the head family.

Elysian Mountains

Named after the wolven Clan that live on the fertile land to the North of the mountains, the Mountain range marks the border between Vak'nal* and the Tribal Lands*.

Elysian Wolves

The Elysian Wolves are the largest species of wolf and hail from the northern most region of the Tribal Lands.

Erythea

The Country to the East of the Tribal Lands. Unlike the Tribal lands, which has a vast array of species living in it, over two thirds of it's population is a dragon species with pale blue scales with no wings, known as Erythean Dragons*.

Erythea is a rich, fertile land, and is known for its high quality cloths and silks.

Erythea is ruled by a royal family of dragons, but in recent years there was a betrayal, where the emperor was killed by his brother along with his family was killed and the brother became the new Emperor.

_ Ff _

(The) Fall of Zangar

The most recent outbreak of war between the Wolves and Dragon tribes was when the Rovarian wolves* lead an attack with the help of their allies, the Mordian Wolves* and the Dakkatta wolves* against the village of Zangar. The village was destroyed but most of the inhabitants escaped through hidden tunnels in the mountain itself. The Houses of Zangar* were supposedly wiped out as the clans stayed behind to allow the rest of the village to escape.

Festival of Lunas

A festival held during the last full moon of summer. For three nights the festival is held, in celebration of the twin Guardian Deities*, Solas and Luna. This is to mark the shortening of days and longer nights.

The festival is celebrated in many different ways depending on where you are in the tribal lands, but is one of the most widely celebrated festivals.

Festival of Solas

A festival held during the last full moon of winter. For three nights the festival is held, in celebration of the twin Guardian Deities*, Solas and Luna. This is to mark the lengthening of days and shorter nights.

The festival is celebrated in many different ways depending on where you are in the tribal lands, but is one of the most widely celebrated festivals.

(The) Fire of Eden

A beverage known as the speciality drink of The Garden of Eden*. It is incredibly sweet and has a fiery after taste. They also make a spirit from the same basic recipe, it's called Spirit of Eden*.

Firris Stone

A rare stone that has the power of fire sealed within it, and is always warm to the touch. The only known source of this stone comes from the Zangarian Mountains*. It is said that those with the talent to do so can draw the fire from the stone. The stone tends to come in fragments no bigger than a a small rock, anything bigger than this is rare and highly valued among collectors.

Fogmarsh

The coastal marsh land north of the Grass Lands*. A very fertile land that in constantly swallowed up in thick fogs.

Fooshnar

A giant feral lizard about the size of a large horse or camel. Commonly used to pull carts. Not very fast but can carry heavy loads with out being slowed down. Many use feral horses to get about as they are faster but unlike horses, fooshnar can take heavier loads and go for longer with out food or water. They are commonly found in the mountain ranges in the Archillian Valley*. They are omnivores. While in their natural environment there, there is not many plants it has been proven that the can survive without consuming meat. They have strong resistant mouths which are used to eat Cacti, which is also believed to be how they get their water requirements in dry sandy areas.

Frambos Buns

A sweet roll that is glazed with melted honey and has various fruits through them.

_ Gg _

Galician Steel

Galice Anaris was a famous smith, by combining several different types of ore with steel, he created a metal that when worn by a dragon suppresses his ability to draw on their nen.

The metal is commonly crafted into restraints, manacles and on the bars of the cells. The metal seemingly absorbs and dissipates the users nen as quickly as they can draw it.

Gallium Steel

Named after the Guardian Deity* of Crafting. Weapons made of Gallium steel are incredibly rare and sought after, only a few known weapons are still known to survive to this day. These weapons as easily recognised by their distinctive black colouration.

Due to the fact such weapons are highly sought after many forgeries have been made. Such forgeries are usually recognisable to those with a keen eye for detail. But the real test of a Gallium sword can only be carried out by a K'tan*.

Gallium steel is able to channel, absorb and store the nen of the one who wields it. Allowing K'tan* to use their nen in new ways. This is what makes Gallium Steel unique to another metal. Many of these weapons were created by Gallium during the last great demon war. Gifted to the K'tan* as rewards for their heroic acts as they fought against the demon hordes of Maugan Ra* and the Demon Lords*.

It is said that Gallium Steel weapons change over time, matching the nature of the nen that they have absorbed in some way. However this is widely regarded as a myth. But this is part of the reason the weapons that these weapons are so desirable.

Garavardian wine

An expensive wine made from the Porlutus Berry*, which is only found in Garavardian Valley*. Limited amount of this wine is made each year due to the rarity of the berries.

Garavardian Valley

The Valley where Thorax Bush* grows, it is located on the South-Western corner of the Dark Forest*.

Gardemyth Pools

A series of small lakes which flow off the Dalton River*, east of the Mordian Isles*. Each of pools are used by the Yanzo Dragons* for various uses. One is used for the mooring of trading ships and boats. Another is used for fishing, where they have build several water farms where they breed and grow fish for efficient food production and the third one is used to store their war vessels.

The pools were named after a famous Yanzo Dragon* who came up with a strategy to drive off a large scale attack from the Mordian Wolves* three centuries ago. That victory allowed the Yanzo Dragons* to not only survive, but was a large turning point during the war, which forced the Mordian Wolves* to agree to truce in the war between the wolves and dragons; a truce which lasted for nearly a century.

Gisbacl

A metal ore known only to be found in the Zangarian mountains*, named after a smithy who first used it in his craft. In its unrefined form it has the texture of sandstone and crumbles easily, but once smelted it produces a metal as strong as iron. When refined the metal is often used by smithies for a source of cheap but reliable metal for making weapons.

Weapons made with this ore are recognised by the slight green colouration that appears when a strong light is shone on them. Back when Zangar was known for it's smithing trade many smithies would add some of this ore to the stronger, more expensive metals during the forging process to give the blades the distinctive green colouration; as a sign that it had been produced in Zangar.

Gir

A large area directly east of the Tribal Lands. It is ruled by the three Lion Prides of Gir, Krado, Lavi and Tsavo. To prevent fighting amongst the Prides, a ruler is chosen by a holding a tournament. The winner of the tournament becomes the ruler of the Land of Gir* for twenty years or until their death. This ensures the Land of Gir has a strong ruler, and gains the respect of all the clans. In recent years only the three Lion Prides participate in this tournament even though all other recognised clans may participate, this is due to the fact that after three centuries one of the three Lion Prides has always won the tournament.

Gir is around half the size of the Tribal Lands* and was formed when the the three Prides fell out with the Guarani Clan when they came to power. They assisted in outing the former royal clan Marijakil*, the Thalasis Clan*. They disagreed that the Guarani Clan* should have been allowed to come to power so easily. After their complaints fell on on deaf ears they left taking several smaller clans who sided with them along, together they formed their own kingdom, the land of Gir, named after the first chosen ruler.

Even after three centuries have past the clans of Gir still hold a grudge against the Guarani Clan* and are ever seeking ways to increase their strength, so that they can one day take what they believe to be rightfully theirs, and rule of the Tribal Lands*.

(The) Grass Lands

A wide expanse of flat fertile land that lies to the south of the Dalton river in the western most region of the Tribal lands. There are numerous species who make their homes in the Grass Lands but majority are equine races.

Griffin

The dominant race of Vak'Nal*. These creatures are as fierce as any feral creature, with the size and strength to allow them to over power most other species with ease but as intelligent as any anthropic race. They don't know common tongue and attempts to teach them have failed, as if they are physically incapable of using it. Their language to most seems to be little more that clicks and squawks.

Many view them as little more than simple savages, living in mountain caves, but that assumption is often quickly forgotten once they encounter a settlement of griffins. Once you are able to get beyond the language barrier and learn some simple communication you will find that they are incredibly intelligent and capable as any other race, but live simple lives.

The only time these creatures were known to have invaded a land beyond the borders of Vak'Nal was when Warlord Bluehurst managed to earn their trust and recruited them to his army. They proved to be the equal of three warriors due to their superior size and strength, and if they hadn't been routed at what is now known as Bluehurst Plain* it is thought that they would have plundered half of the Tribal Lands without serious opposition.

Guarani Clan

A Jaguar Clan and the current royal family of the city of Marijakil. They over threw the Thalasis Clan* and became the new royal family and have been loved and adored ever since. They have successfully defended the city from attack many times, none of their attackers armies ever managing to breach the walls.

Many of the clans in the city pledge their unyielding loyalty to the clan, none more so than the Tupi Clan* whose members have proudly formed the royal guard, a small and elite force who have diligently protected the Guarani Clan* for three centuries.

Guardian Deities

Most commonly referring to the Twelve Guardian Deities*. Protective beings that are usually hidden from the sight of mortals. Other than the twelve, there are known instances of other beings of power that offer protection or services to those they deem worthy of them, or if they pay an appropriate fee.

Guardian Stone

(Anglaor*)

Gummi Tree

A tree that bears white flowers during the summer. It grows to about twelve feet in height. Vines grow from the branches and the white flowers grow from the vines. The flower is poisonous, despite the pure beauty of the flower it has been nick-named the widow-maker flower from a time when scorned wives would add the flower to their husbands meals and they would die in extreme pain from stomach cramps until their stomach would burst from the corrosive poison of the flower.

_ Hh _

(The) Hidden Forest

A large forest which lies on the Eastern edge of the Rovarian Plains* and the Western edge of Zangarian Plains*. It is called the hidden forest due to the large rolling hills that surround it on all sides making it impossible to see until you reach the top of the hills. It has commonly been used for staging attacks and ambushes over the centuries during the war between Dragons and Wolves.

It is a lush and fertile land with a large amount of flora and fauna allowing entire armies to reside there for large amounts of time while staging an attack.

High Demons

Powerful, deadly beasts taking many forms. They are far more powerful than the average demon and command entire armies of lesser demons. Most serve a Demon Lord* and lead these demonic hordes in their name and dark glory.

Only a powerful warrior, such as a K'tan* could hope to best one in combat let alone kill one. In most encounters with High Demons, victory was only possible by banishing the demon back to the Underworld*, after being unable to slay the demon.

Horishmas

A potato like vegetable in size and texture but have orange skins.

House of Anaris

One of the three original Houses of Zangar* that control everything in the Zangarian Mountains*.

Male members of the house of Anaris are given a golden wrist-band when they come of age to symbolise that they belong to that household.

The females are given a golden arm-band, and those who marry into the house are given golden horn tips (both male and Female) to symbolise that they have the protection of that house.

The head of the house is given the wrist-band signifying their status, it is a golden wrist-band with a large Firris Stone* embedded in it. This wrist-band is passed on through the generations, and once belonged to the first head of the house.

It is customary for members of the house to forge their own bands when they come of age and for them to forge the golden horn tips when they choose their mate. This is ceremony is traditional part of the coming of age for a member of the house. The House of Anaris is legendary for their forging skills, only the Archilles Dragons* can come close.

House of Killik

One of the three original Houses of Zangar* that control everything in the Zangarian Mountains*.

Male members of the house of Anaris are given a copper wrist-band when they come of age to symbolise that they belong to that household.

The females are given a copper arm-band, and those who marry into the house are given copper horn tips (both male and Female) to symbolise that they have the protection of that house.

The head of the house is given the wrist-band signifying their status, it is a copper wristband with a large Diamond embedded in it. This wrist-band is passed on through the generations, and once belonged to the first head of the house.

Before being presented with their bands the members of the house must learn to navigate the Labyrinth*, a massive series of under ground caverns and tunnels that run beneath the Zangarian Mountains*. Once the test is passed the member of the house is presented with their band.

House of Valelor

One of the three original Houses of Zangar* that control everything in the Zangarian Mountains*.

Male members of the house of Anaris are given a silver wrist-band when they come of age to symbolise that they belong to that household.

The females are given a silver arm-band, and those who marry into the house are given silver horn tips (both male and Female) to symbolise that they have the protection of that house.

The head of the house is given the wrist-band signifying their status, it is a silver wristband with a large Sapphire embedded in it. This wrist-band is passed on through the generations, and once belonged to the first head of the house.

The House of Valelor prided itself on being both warriors and scholars both, a member of this house was presented with their band once they had both achieved the rank of warrior and could recount the history of the three houses of Zangar which the house recorded dutifully over the centuries. Once they had passed both tests they were considered to have come of age. Some said that this test was the hardest of all the three houses to achieve.

Houses of Zangar

The three clans of Zangarian Dragons* that resided in the Zangarian Mountains*. The three houses served as a hierarchy of their village, all of them standing on equal footing. The leader of one of the houses however were chosen as head of the village and it was decided amongst the houses who should lead. The head of the village could be over-ruled and also replaced so long as both of the other houses agreed on it. It was also known for the heads of houses to be removed by agreement of both other houses.

The head of the village could choose their successor in advance in preparation of the unfortunate event of their untimely death, as long as both other houses agreed on the successor. In the event of a successor was not chosen then leadership would pass to one of the other houses and the new head of the house that had held the title would decide which house would get to hold it.

_ Ii _

Icarus Plain

Located to the east of the Zangarian Mountains and West of the border of Erythea. Named after the dragon who lead an assault on an invading war party from Erythea. The battle lasted over three days and nights. Hundreds died on both sides during the constant conflict. Over time a settlement was formed here, known as Icarus Village.

Icarus Village

Located on the Icarus Plain*. This is a mixed raced village, formed over the years by refugees from various wars and those looking for a new life. A simple farming community whose population has grown over the years.

Due to their location they have become known as a primary trade route for those travelling to and from Erythea* and the Land of Gir*. Because of the amount of wealth the trade route has brought to the community it now has a significant militia force to defend it.

_ Jj _

Jarrak

A large boar like animal, there are many species of Jarrak across the Tribal lands, varying in colour and size.

Jaruus

An ancient instrument, the treated skin of a feral animal stretched over a hollow wooden bowl/bucket to form a drum that was used for ceremonial dances and also war music. Is still commonly used in many small tribal villages today.

_ Kk _

K'Tan

The title given to those granted gifts and abilities from Asurmen* himself. The gifts can manifest themselves in a number of ways, each of them specific to each individual race. most are transferred through blood, although not all members of that blood line are granted the gift of being a K'Tan. Others are sporadic, manifesting in random members of that race. Some races have lost these gifts as they were never able to be passed on to the next generation.

Kantis Root

A root of a leafy plant that grows in mountain regions, usually on the sides of cliffs. When chewed the root produces a chemical that relieves pain.

Alchemists often use ground kantis root in medicines. It used to be an expensive item to get a hold of, but it is now common place to find these herbs being grown for domestic use. Due to the hardy nature of the plant it is easy to grow, provided there is an ample water supply.

Karuten Dragon

A Dragon race that lives in the far south, it is extremely rare to see them in northern Tribal lands*. They are distinguishable by their bright yellow scales.

Kinyar (Old Tongue)

The term is derived from 'Old Tongue*', translated it means 'challenge', and is still accepted in most societies as a legal right of any who have been slighted.

The challenger is granted the right to chose the method of combat, be it swords, bare handed or any recognised form of combat, or is allowed to declare what is not allowed. Unless otherwise stated, any form of combat is allowed and both sides may, if both agree, place a forfeit for the loser. No one is allowed to interfere other than the selected official, who was chosen by the challenger to witness the combat, and only to prevent fatal injury.

In some social groups there is a specific forfeit always expected of the loser unless otherwise agreed. For example the losing party of a Kinyar are expected to follow the winners orders until the next sunrise, as a temporary slave. This type of Kinyar is known as Kinyar Su'crar (Challenge for the body).

During the time of their servitude, the loser may be requested to complete any number of menial tasks including sex. The loser may only refuse a request if it was to cause any permanent physical harm to themselves. To harm someone who is indebted to you in is this way is extremely frowned upon, and can result in sever consequences for any who break this rule.

While injuring you opponent during an official Kinyar is allowed, there is to be no deaths of any of the participants. Killing your opponent is a crime, and as such punishable by the local law; unless both parties agreed before hand that the fight was to the death. A Kinyar fight, to which has agreed to be a fight to the death is known as 'Multar Kinyar' (Death Challenge).

Kursed

The Kursed are the most powerful warriors of the land of Gir*. Similar to the Magi*, equally different. Warriors are implanted with the souls of demons, their bodies are strengthened, and mutated, by the power of the demonic force within them.

The Kursed are easily identified by their mutated features, and are considered extremely dangerous. And while they can appear beastial and primitive, there often lies within a sharp mind. Many have fallen to the Kursed thinking that they could easily outsmart them.

Among the armies who have fought against such beasts in battle there is but one rule. Never fight one alone. Not only are they drastically stronger than most but they manifest unusual powers. A single Kursed has been known to defeat entire squads of soldiers by them selves.

_ Ll _

Laboraja

A traditional annual ceremony in the grand city of Marijakil* which has been practised for nearly three centuries, where they release a herd of Barroks* to run through the streets. This is to remember a victory of how the Guarani Clan* defeated the Thalasis Clan* and drove them out.

Only one Hyena clan remains in the city of Marijakil* as they sided with Guarani Clan* during the revolt. To break the ranks of the soldiers of the Thalasis Clan* they caused a stampede of Barroks* into their ranks allowing them to reach the palace and over throw the royal family.

Labyrinth

A series of caverns that run under the Zangarian Mountains*. It is used only by the most brave and experienced of travellers. Those who know how to navigate its depths can cut off three days of travel compared to if you cross the mountain paths, which are treacherous in their own right, but to those who travel into the depths without a guide may end up lost for days before they find the exit if they were able to find the way out. Many travellers have disappeared within their depths and their remains never found.

Lun'nath (Old Tongue)

A series of motions which help benders complete acts of bending. Roughly translated is means 'solo dance'.

The technique allows the user to focus and properly time the use of their nen to complete various techniques of bending using a sequence of moves. This technique is essential in the use of Run'nath*, but is generally not used in solo bending attempts unless the user is attempting a difficult or complex bending technique.

While Lun'nath can be used for even the simplest of techniques it is frowned upon, thought to be needed only by those with weak nen, and because it makes it easier to predict the users attacks due to the specific move sets that are required to use the technique.

(The) Lusty Lion

A popular Inn, and the largest building, in Rengilar Village*. The Lusty Lion is nearly twice the size of any other building in the village and is renowned for the food it serves to it's customers.

Lytium Flowers

A purple wild flower found only in Rengilar Valley*. Lytiums have a strong sweet smell that makes them exceedingly popular. Locals often smoke the flower in pipes or throw large amounts of it on an open fire to attain a high. The flowers contain hallucinogenic properties when inhaled but are poisonous if ingested.

_ Mm _

Magi

A dark magick user. They live in seclusion as they are feared due to their power. Most Magi gain or expand their power by making deals with demons or dark spirits. They can conjure the elements at will and use the very shadows as weapons. They also use curses and poisons. No one has sighted a Magi in many years as once their presence is known of they are hunted by all due to the fear of them.

There are some Magi that become so powerful they cannot contain their magick entirely, this takes form in many ways, plants dying, animals rot alive from a single touch and many others. They are so powerful entire villages and armies can be wiped out with little effort. These Magi are called High Magi and were on the side of the Demon Lords* during the era of the War of the Gods*. All of the High Magi were banished back to the Underworld* with the Demon Lords*.

A mortal body can not contain this much power and after a period of time these Magi bodies would become twisted and unrecognisable and eventually become High Demons*.

Malanci

A thick foul smelling liquid made of melted down organs left over from the carcasses of feral animals. An old Tribal remedy that is fed to the seriously sick.

Manseer

A tribal village located next to Manseer swamp*, the primary residents of this village is that of the Fennec fox. The Village has grown large and wealthy and is known all across the tribal lands for its harems of beautiful females.

Manseer Oil

An oil extracted from the flowers of a Tamile Tree*, the oil acts as both a muscle relaxant and a potent aphrodisiac. Used in many Harems for their relaxing and sexually arousing properties. The oil can be converted into a drinkable liquid which many alchemists pass off as love potions that many would be lovers have poured into the food of those they wish to seduce.

Manseer Swamp

A large swamp that has a high number of Tamile Trees* growing in it. Several families own portions of this swamp and have gained large amounts of wealth from selling the oil all across the tribal lands. IT is located about 100 miles to the South-West of the Dark Forest*.

Marijakil

One of the oldest settlements, located in twenty miles south of the Rajaor Lake*, it was built as a stronghold by victims of Demon attacks during the period of The War of the Gods*, only five of these strong holds are known to exist. A massive stone wall over fifty feet tall surrounds the city and is suspected of having nearly one hundred thousand residents living there. It has over fifty clans which have resided here for centuries.

The city is currently ruled by the Guarani Clan*, who overthrew the previous royal family, the Thalasis Clan* over three centuries ago. Under their rule the wealth of the city has grown exponentially and has become the main trading hub in the Tribal lands*.

As large as the city appears there are extensive tunnels built under the city many of which have been collapsed for centuries. Many adventurers seek their fortunes on these tunnels but many meet their fates seeking their fortunes.

Marijakil Delta

A delta that different from any other delta as it flows out of a lake rather than into one. It is located on the Eastern edge of Rajaor Lake*.

Maugan Ra

The origin of evil, the Lord of all Demons, Master of the Underworld*.

Trapped within the Underworld* by his brother Asurmen*, Maugan Ra and his children, The Demon Lords*, build their power up to take the real world from his brother and his children by force.

Mordian Isles

A small group of Island that are in the lake along the length of the Dalton River*. The Islands are used by passing ships and fishing boats as a trading port. A fee is required to dock and trade on the Isles which is run by the Mordian Wolves*.

Mordian Village

The Village is located at the joining where the Dalton Lakes* flow off the Dalton River*. It is an ancient and large Village, one of the biggest of the wolven Villages in the Tribal Lands*. The Enzo Clan* makes it's home here.

Mordian Wolves

A grey pelted wolf. They are an extremely traditionalist race who treasure their history and traditions above all else. They are one of the tribes the strongest against gay relationships.

Mortus Berries

A berry that grows on a Thorax bush*. It is incredibly poisonous and if eaten with cause violent convulsions that will result in death after several minutes. They are used by the local tribes to coat their arrows. A single scratch from one of these arrows will cause paralysis in the area that was injured, if an arrow was to impale itself in a furs chest, the poison would cause their heart and lungs to seize, killing them almost instantly.

_ Nn _

Nen

The word used to describe the act of drawing on spiritual energy used to bend elements by the Zangarians. Many different races use different terms for this, but to use ones nen is to draw on their spiritual energy and use it to some effect. It is widely believed that beings with strong spiritual energy are descended from K'tan*, whether they possess the ability of a K'tan or not.

Nen can also be used to increase the users physical attributes. Some can do this through intense training, while others can do it as easily as breathing. This can also happen during times of great distress, leading to the individual doing things that, neither they or others believe, could be physically possible.

Northern Plain

A large expanse of flat fertile land that lies between the Archillian Mountains* and the Dalton River*. It is has some game for hunting but it is primarily used for farming by those that have settled in the area. Due to it's close proximity to the Dalton River* it is a prime location for those settlements to trade their goods for other necessities.

The villages located in the Archillian Mountains* use them as their primary source of food as the Archillian Desert* allows only the most robust of vegetation to grow in the desert or mountain so no sufficient crops can be grown in those areas.

_ Oo _

Old Tongue

Commonly thought to be the first spoken language, also known as the tongue of Asurmen. While many languages exist, the Temple of Bal'Tar* believe all other languages are derived from the 'old tongue'.

Omari Flats

An expanse of flat land to the west of the Omari Lake*.

Omari Lake

The Second of the Dalton Lakes*, named after the second son of Dalton Swift-claw.

Omari Village

Located on the Omari Flats*. The village is named after the second son of Dalton Swift-claw, the clan of his direct descendants that still reside in the village are the Ulumeathi Clan*.

The village is famous for its fabrics and clothes, the materials of which are harvested from the large herds of domesticated animals the village keeps and the numerous plants and flowers from the nearby forests.

Omari village is known as one of the more peaceful wolven villages. Many other villages view their less aggressive nature as weakness, many have made this mistake and have suffered for it dearly. The village hires many mercenary wolves form Mordian Village*.

Omari Wolves

A light/pale brown and white pelted wolf. They are famous for their clothes and fabrics that they make from the many animals and plants from the lands that surround their village.

_ Pp _

Pandor'ika

A Species of dragon with formidable spikes which grow from their fore-arms. They use these spikes in battle to impale their foes.

Porlutus Berry

A berry that grows on a Thorax bush*. It is revered for the sweet wine that is made from it. The berry was named after the family that first discovered how to distil the berry into wine, which was named after the valley that this berry is only known to grow in, Garavardian wine*. The berries grow into large oval shapes with a distinctive pink skin.

Praedyth's Rest

Praedyth was a demon lord, who during the great war was captured near the end of the war, after a large scale battle in the tribal lands. Knowing that simply killing a demon lords physical form would not kill them, the Guardian Deities* and the K'tan* who aided in her capture devised a way to contain her using the unique skill of one of the K'tan* with the power of Luna and Solis; the Guardian Deities* of the sun and the moon.

The land is avoided for the most part. Rumours of ghost and demons emerging at night, searching for their lost lord and for a way to free her from her prison. It is a highly travelled route, but many ensure that they are not caught there at night.

Pride Krado

One of the three Lion Prides that rule over the land of Gir*.

Their clan members are have distinctive black manes, making them easy to distinguish amongst the other Lion hierarchy. They are respected as strong warriors and have a strong sense of justice. They are always among the first to throw themselves into battle to defend what they believe is right, even against overwhelming odds.

Pride Krugeri

A Lion Clan located in the city of Marijakil.

They are highly distinguished by their silver fur. Once a large and powerful clan, but after a devastating battle with the the army of Gir* twenty years ago most of their clan was wiped out. Their clan is now in decline, most of the remaining clan members are entering old age, they are highly dependant on the few young members to revitalise the clan to continue their legacy.

Pride Lavi

One of the three Lion Prides that rule over the land of Gir*, and currently the ruling pride of Gir*.

They are difficult to distinguish from most other lions, however they are easily recognised by the tribal markings they dye into their fur. They pride themselves on their physical strength and warrior prowess, often wielding large claymores with ease.

Pride Tsavo

One of the three Lion Prides that rule over the land of Gir*.

The Pride Tsavo is considered the physically weakest of all the three prides, but their thirst for knowledge and power is noticeably larger than they other prides. They are highly valued as tactician and many of their members become Magi, making them formidable opponents.

_ Qq _

Quarzil Dragon

A rare and powerful dragon clan, distinguishable by their pure white scales and sapphire blue eyes. They were nearly wiped out in the previous wars between dragons and wolves. They have not been seen in the tribal lands for over a century and rare stories from travellers say that they now live in the far south along the borders of the Waste-lands*.

_ Rr _

Rajaor Lake

A large lake located one hundred miles south of the Dark Forest*, from this lake it's waters flow into the Marijakil Delta*. It was renamed after Rajaor Guarani, the head of the Guarani clan* when they over threw the Thalasis Clan*, it has been renamed many times over the centuries as the lake is the main source of food in the region.

Rangarian Iguanas

A Tribe of Iguanas that have colourful scales on their heads and necks, with the rest of them being a pale shade of green.

They live in a mining village located in the western mountain range of the Archillian Mountains*. The Rangarian Iguanas are peaceful people. They make their living by mining the ore from within the mountain and trade it with the Archillian Dragons* for all essentials they need. They follow the teachings of Gias.

Rangarian Mountains

The Mountain range that lies on the Western side of the Archillian Valley*, where the Rangarian Iguanas* make their home.

Red-Pelt Clan

A famous clan of the Rovarian Wolves*. The clan is distinguishable by their bright red pelts. They are directly descended from the famous Rovaris Red-pelt, son of Dalton Swift-claw, which is where they get their famous red coloured pelts from. Their heritage has allowed their clan to produce many K'tan* over the centuries.

Rengilar Valley

Located in the eastern tribal lands. Rengilar Village* is located just to the north of the the actual Valley. The valley is two miles wide and surrounded by tall grassy hills. The valley floor is covered in Lytium Flowers*.

Rengilar Village

A small village in located in Rengilar Valley*. The Village was initially formed by a large group of Tribal Outcasts on the Northern Edge of the lands claimed by the Draconians. The village has been subject of numerous attacks from various villages the shun outcasts but have been granted protection by nearby Villages from several races due to the location of the village and the drug trade from the Lytium Flowers* from the Valley. It is a prime spot for travellers and merchants to rest and restock before continuing with their journey. The land is rich and fertile and with the river that past the village; it acts like a port of sorts as the Dalton River* runs east to west through the tribal lands all the way to the other side of the Tribal lands. The village are faithful followers of the 12 Deities, particularly Hesh'na and Gias.

Due to the fact the villages only source of natural income is from the farms, tourism or drugs many do not wish to work the farms and cannot afford to open a hotel of which there are already many due to the large number of travellers the village gets, so many have turned to prostitution. The village law dictates that prostitution is legal so long as the actual act takes place indoors and not on the street.

(The) Rolling Hills

A large area of land that separates Rengilar from the Rovarian plains. It is infamous for ambushes and bandits, the numerous hills make it hard going for any travellers that are using wagons to travel.

Rovarian Plains

A wide expanse of grassy plains, located in the center of the Tribal Lands*, with small but dense forested areas dotted throughout the plains and is home to a wide variety of feral animals both predators and prey. It is in these plains that the Rovarian Wolves* make their home.

Rovarian Village

The village where the Rovarian wolves* live. The village is one of the smaller wolven settlements in the tribal lands but are their warriors are feared and respected across the tribal lands. The village was named after the first son of Dalton Swift-claw. The direct descendants Of Rovaris still live in village are called the Red-pelt clan*.

Over the last two decades the village has had strained relationships with two of it's former close allies, Mordian Village* and Dakkatta Village*. The strains started to show after the last war between the Dragon tribes and wolven tribes which resulted in the Fall of Zangar*.

Rovarian Wolf

Brown and white pelted wolves, their village is located on the Rovarian Plains*. The Rovarian Wolves are known throughout the Tribal lands as one of the more aggressive tribes against Dragons. How and why this hatred took root is lost in history as the war between many Tribes of Wolves and Dragons have been going on for nearly ten generations. They closely follow the teachings of the Guardian Deity* of War, Jan'Zar. The Rovarian Wolves are well respected as warriors due to the well known Red-pelt clan* that live there.

Rovaris Lake

The First lake in the series of the Dalton Lakes*, named after the first son of Dalton Swift-claw.

Run'nath

An Old Tongue* terminology that is used by Zangarians when referring to 'group bending'. Roughly translated is means 'unified dance'.

Group bending is taught to adept level benders to achieve large scale bending methods that individuals are not able to carry out on their own. In order to do this they must attempt to bend in unison with the other benders, a task which is achieved with a series of motions, similar to those used in Lun'nath*, which allow each member of the group to synchronise their nen with the others.

If the group are not synchronised in their attempt, the attempted effect is often a failure, and in some rare circumstances can be dangerous to the benders themselves when the attempted move backfires on the group themselves.

_ Ss _

Scythian Snakes

One of the few anthro-snake races that survived the era known as the War of the Gods*. They are few in number and most stay in the city of Marijakil*. If threatened they bite their opponents and paralyse them using their potent venom; their venom is only fatal in extremely high doses.

Seasons

There are four seasons which occur over different parts of a year. These are winter, spring, summer and autumn. During these seasons certain weathers occur more frequently than during any other season. Each season lasts between 80 - 120 days, but there will be no more than 380 days over the course of the four seasons.

A short summer is often feared to be followed by a long winter, but this is not always the case. There are many ways which furs interpret when the seasons change. Weather, migrating animals, the colour of leaves in trees, etc...

It is not uncommon for certain tribes to believe that they have had a short spring while others believe they have had a long one.

When describing their age furs will commonly say that they are X-amount of winters old, some might refer to any other season if they were born during that season, but referral to winter is most common.

Shaman

Those who commune with nature and the Guardian Deities*. These furs are often healers and are welcomed by most communities and are given a station as an advisor when villages can convince them to stay with them. They use rituals to commune with the Deities both the Twelve and other lesser Deities.

Some Shaman bond with lesser Deities for periods of times so that they use the Deities power or let the Deities act through them. This ritual is not with out risks as sometime the deity and Shaman become inseparable and either the Shaman or Deity gains take control of the hosts body. In some cases they merged to become a new furson, neither the shaman or the Deity, but a new personality all together. All Shaman are sworn enemies of Magi* and Demons*.

Skitter

A four legged lizard that is named for the sound it makes when it runs. They are incredibly fast and run away the moment something gets too close to them. They have a fin that runs down their backs and tail. Skitters can vary in colour, often taking the colour of their environments. It is unknown if they can change colour at will or if it a result of eating the natural foliage and insects that make up their diet.

They are often caught and roasted over fires as a tasty meal. Some settlements in the tribal lands have skitter farms, where they breed them as livestock since they require little food and reproduce quickly. Due to their cowardly nature it is a common insult to call someone a skitter.

Spirit of Eden

A spirit made from the beverage the Fire of Eden*. They add several plants to it and let it ferment over a longer period of time which causes it to lose the sweetness of the original drink and has an increased potency and even more of fiery after taste.

Sprytes

Sprytes are mystical creatures, suggested to have originated from the land of Aaru*. They can take many forms, it is known that they can change their form at will. They take a form which suits their environment and often the form that their masters find most appealing. They never grow much larger than a young child.

They are highly intelligent, and live extremely long life spans, one spryte was known to have been nearly 200 years old before it went missing when the family it belonged to died during a bandit raid. They have also been known to seal themselves inside eggs when they are wounded or hurt and then remain dormant inside the egg for months, years or even decades before hatching again.

They are rare and are only ever owned by the rich. Some tribes that are lucky enough to possess them use them as messengers between them and their allies.

Southern Plain

A large expanse of land full of lush grass and watering holes. No tribes actually live in this area however many tribes come here to hunt the many varieties of feral animals that graze here.

Stratos Wolf

Dark Pelted wolves that live in the on the Border of the Southern Plain* and the Dark Forest*. The more reserved of the wolven tribes, not taking part in open aggression in the war between Dragons and Wolves. The are however looked down on as more savage and primitive than most tribes, commonly taking part in brutal traditions and ceremonies as part of their culture. They are exceptionally protect of their homeland, often killing traders and travellers on site if they roam too close to their village regardless of their race and not caring for their reasons for visiting. It is not known which of the Guardian Deities* that they worship due to their self imposed isolation.

_ Tt _

Tallarn Wolves

Tallarn wolves live in the southern region of the Tribal lands in highly wooded areas, using their brown fur colour to their advantage as camouflage.

Tal'use

An ancient language, rarely used in the present day. It is commonly used when referring to the Twelve Guardian Deities* as it was the primary language of that time. Few can read the language let alone know how to speak the language. The Yanzo Dragons* are suggested to be the most adept at being able to understand the ancient language.

Tamile Tree

A tree that is found to grow only in marshes. A moss grows on it which flowers with large beautiful purple and yellow flowers. These flowers are often harvested for the oil that dwells in them to produce Manseer oil*. The largest supplier of the oil comes from the privately owned marshes from the far east of the tribal lands, owned by a wealthy family of foxes, in the tribal village of Manseer*, that resides on the outskirts of Manseer swamp*.

Temple of Bal'Tar

A following of furs who have dedicated their lives to learning the 'old tongue*' and discovering the lost knowledge of the past. The temple is located in Marijakil*. Many of it's followers travel across the lands to find lost knowledge, find new members and teach the 'old tongue' to those willing to learn.

Thalasis Clan

A hyena clan that was nearly wiped out nearly three centuries ago when they were over thrown as the royal family of Marijakil* by the Guarani Clan*. The remaining members have fled the area and have not been seen near the city ever since.

The Thalasis clan were cruel and greedy during their rule and as their people starved they lived a life of luxury and excess.

The Garden of Eden

A Tavern which is also a hotel and brothel located in Rengilar Village*. It gets it's name for the large garden that surrounds it. They brew many of their beverages from the herbs and plants that grow in their extensive garden, their most popular beverage is called the Fire of Eden*.

The Travelling Maiden

A popular tavern located in Zangar*.

Thorax bush

A bush that only grows in Garavardian Valley*. It can take as long as five winters for this bush to grow berries from one batch to the next. The berries, commonly known as Porlutus Berry*, are made into Garavardian Wine*.

The bush was named after a Jackal that was a well known alchemist. He bred various plants, trying to take their strongest properties to create an sturdy and nutritious food source, one durable enough to grow in the harsh deserts like the ones he grew up in to bring wealth and prosperity to his people. He died shortly after breeding this plant after sampling another berry form another bush he had bred, however the berry was incredibly poisonous and looks almost identical to the Thorax Bush. The only difference between them is the shape of the berries that grow on them. The other berries are called Mortus Berries*.

Tribal lands

The Northern lands where there is mostly open plains. Within the area there are over 80 separate Villages. In these villages, the same types of species tend to gather and live, following the teachings of one or more of the Twelve Guardian Deities.*

Over time many of the Tribal people break away from the rural way of life and and have set up villages of their own where they are not restricted by the traditions of the Tribes but these settlements are scorned by most of the Tribes and have on occasion been attacked by the tribes but since the population of these villages have grown to the point where they out number many of the Tribes the attacks have been few and far between.

War between tribes is also common but the longest and bloodiest of these wars in the history of the tribes is that of the one between many of the wolven Tribes and the Draconian Tribes, which unlike many other wars where it is tribe against tribe, it is a full on species war. Many wolven tribes will fight any race of Dragon that cross their path.

Tribal Villages

The Villages that have been around for hundreds of years following the teachings of the Twelve Guardian Deities*. Each village chooses to follow the teachings of one or more of the Deities more closely than the others but all are educated in the ways of the twelve.

The Teachings of the twelve bestow understanding of the lands and moral rules to follow. In the past few generations more and more are moving away from the rural and primitive life styles that most Tribal villages live in. This has lead to several new settlements having been founded by such furs as many look for protection and safety with others like themselves.

Many of the more strict and traditional villages, in particular the majority of the wolven villages have taken a strong objection to such settlements having been founded. In the early years of this sudden upheaval of beliefs these new settlements were attacked and many were killed. Since then the villages have grown in size, and are large enough to be able to fend off such attacks. Some of the Tribal Villages however have accepted these new settlements, and have even slackened their own traditionalist views within their villages.

This was one of the factors that were the caused the hatred of Dragons in many of the wolven Villages, and consequently restarted the war between their species, which has lasted for over 30 generations. Around the time that these new villages began to appear, the draconian villages sympathised with the homeless refugees and gave away part of their own lands to help them settle and build their new settlements.

Tupi Clan

A large and loyal Clan who serve as the royal guard to the Guarani Clan*. After assisting in over throwing the Thalasis Clan* they were named as the royal guard of which most of the clan members join swearing a blood oath to protect them. After several assassination attempts on the royal family it was decided that only members of the royal guard would walk the halls of the palace as guards, the remaining city guard protects the streets and walls of the city. As members of the royal guard any member of the Tupi clan* have authority over the city guard.

(The) Twelve Guardian Deities

Refer to the Character Summary for details.* Living in the world, hidden from sight but worshipped by many for their powers and abilities. They protect the world from invasion from the forces of the Underworld*.

Tyrok Border Lands

The Tyrok Minotaurs have several strong holds here, protecting Marajakils* eastern borders from invasion from the long time enemies, the Lions of Gir.

The primary strong hold is actually within the Wastelands* where the Tyrok Minotaurs train their warriors.

Tyrok Minotaurs

A famous race of minotaurs who are famous for their battle prowess. They are highly sought after sell-swords. There is a famous combat school run by Tyrok Minotaurs in the city of Marijakil* which is considered to be on par with many of the Tiger Clan Dojos.

_ Uu _

Underworld

Prison world of Maugan Ra* and his Children, the Demon Lords*, who rally their strength here awaiting the moment they can break the barrier stopping them from entering the real world. Created by Asurmen* to imprison his brother for attempting his coup-de-ta, and rule the real world and enslave it's inhabitants. Here the dark energies spawn vile, vicious creatures and turn those from the real world into unrecognisable monsters that serve Maugan Ra and his children. This world has been referred to as hell by many scholars and depicted most commonly as a fiery wasteland, a world of decay, betrayal and murder. A world where souls condemned by the Guardian Deity* Kunsel are banished to, after being found to be too tainted and evil to remain in the Cycle*.

Ulumeathi Clan

This clan reside in Omari Village*, and are feared warriors as well as craftsmen. They are directly descended from Omari Ulumeathi who was Dalton Swift-claw second son.

_ Vv _

Vallhallan Dragons

A Dragon Race which have feathers rather than scales. Their feathers have a variety of colours but the most common colours are white, brown, red and yellow. The Vallhallan Dragons are a large society of dragons that live in the extreme south of the Tribal lands*.

There are several breeds of Vallhallan dragons which have come from various mating with other species, while inter species breeding rarely produces offspring, the Vallhallan dragons have been very successful with breeding with various avian species with which have produced several prominent and desirable traits. These breeds have been made into 'clans', but most of these 'clans' are often just being used by the more powerful clans as what could be described as slave labour. There is little stopping these 'clans' from leaving their captivity other than their desire to maintain their status among society and allow their families to get the best in life. The Vallhallan Dragons are the largest tribe in the Tribal Lands*, they control a massive expanse of land.

Varja

A long piece of wood which has thin threads attached at either end and tightened until they produce a tune when plucked. Various designs have appeared from different regions as well as different materials and number of strings that they are fitted with. A simple yet effective musical instrument, particularly effective when combined with various other instruments such as the Jaruus*.

Vostroyan Wolves

Easily recognisable by the stunning white fur, they reside in the lands to the north of the Tribal lands where it is covered in snow all year round.

_ Ww _

War of the Gods

An era when the Demon Lords* escaped from the Underworld*, and began to lay waste to the land. The Twelve Guardian Deities* fought them and won, driving them back into the Underworld*.

Wraith Snake

A large under water amphibian, that are found in the Dalton River*. They can grow anywhere between 10 to 30 feet long, and has the body of a snake with fins along its length. Their venom is commonly sought after to create Xelar Ink*.

A carnivorous predator, it has been known to kill prey many times its size by wrapping itself round its prey and biting it repeatedly injecting its venom into it. It injects enough venom in one bite to cause the average fur an excruciating death within 1 minute.

(The) Waste Lands

A large expanse of land in to the south east of the tribal lands. Volcanic activity has made the lands dangerous and infertile. Pools of water will sooner peel the flesh from bone than quench thirst. Nothing can live or grow in this region and none know what exists beyond it. The Waste lands lie between two mountain ranges, they have been named the Demonic Mountains* due to the volcanic activity that never ceases and makes them too difficult and dangerous to traverse. Travelling by sea to the other side has also proven useless as the sea on both sides of the Waste Lands are littered with never ending storms, rocky out crops and sea monsters of all types.

Many rumour that Tridenn and Hesh'na gather their might here to protect their faithful followers of the Tribal Lands* from the horrors that live on the other side. Others have suggested that just maybe, they are protecting those on the other side from them.

Many have tried to traverse the land and most have never returned, the few that did where half dead from thirst and starvation and bore tales of the endless wastes that rolled on

forever and of fearsome creatures that defied logic and reason. Creatures of such appearance that none could find the words to describe them and the very thought of them caused many to die of fear just by thinking of them.

What lies on the other side of the wasteland is shrouded with mystery and rumour, most wishing that none successfully make it to the other side lest what resides there be worse than the creatures that lie reside in the waste land.

_ Xx _

Xelar Ink

This ink is produced from the venom of Wraith Snake*, named after the wolf who discovered it. The ink dyes fur effectively requiring re-inking once every 12 seasons* (3years). This ink is exceedingly expensive and sought after.

_ Yy _

Yanzo Dragons

A red scaled dragon race you live in Yanzomien Village*. They are a very religious race, worshipping several of the Twelve Guardian Deities*. There is a temple built for each of the Twelve Guardian Deities*. Several clans exist which worship one Deity more than the others. The Deities that these clans worship are Abor'Vita, Gias, Shal'Naresh, Kunsel, Solas and Luna. Each clan have their own guard which are trained in a form of combat which have been created related to the teachings of the deity.

Yanzomien Village

One of the oldest Dragon villages in the Tribal Lands*, inhabited by the Yanzo Dragons*. They reside along the banks of the Dalton River, east of the Gardemyth Pools*.

The village is famous for the architecture. It is also renowned for the gardens that are dotted throughout the village.

Yartz

A bustling town along the banks of the Dalton River*. Over half of the indigenous population are foxes, many of whom are employed at the whore houses that the town in renown for.

The town is one of the primary stops of merchants looking to purchase new wares or for those wishing to buy passage along the river on a boat.

Due to it's proximity to the edge of the wolven territory there is a high wolf presence in the village, particularly from the Enzo Clan*. The Enzo clan make large amounts of coin from this town by hiring out their ships to carry both passengers and cargo along the river.

_ Zz _

Zambal Stew

A stew most commonly made with spices giving it a fiery after taste. Commonly made from Horishmas* with a meat broth. Several variations exist but traditionally it does not have any pieces of meat through it, although versions with meat are more popular with the more carnivorous races.

Zangar

A village of Dragons that is located in the Zangarian Plain* several miles west from the Zangarian Mountains* on one of the main trade routes in the Tribal lands*. Has one of the largest market places among the Tribal lands due to the large amount of merchants that pass through. The village is populated by a large variety of species.

The original village of Zangar was located in the Zangarian Mountains* which was destroyed by an attack of several wolven villages. This attack happened 16 years ago. It was said that in the mountains the hidden shrine of Jan'Zar is hidden in the mountain range and that this was one of the reasons for the attack. Most wolven Tribal Villages closely follow the teachings of Jan'Zar, the Guardian Deity* of War, and did not want their enemies to have in their possession the shrine of their most sacred of Deities. The shrine however was never found by the wolven tribes.

Zangarian Plains

The area of land that surrounds the Zangarian Mountains*.

Zangarian Dragon

A species of Dragon that is most commonly found in the trading village of Zangar* and the Zangarian Mountains* which are few miles away from the village. They have Dark Grey/Black scales, leathery wings and have white horns on their heads, down their backs to the tips of their tails they have short stubby horns. Pure breeds don't have any type of fur or hair on their bodies.

Zangarian Mountains

A large mountain range in the Northern Tribal Lands*. Where the original Tribal Village of Zangar* originally was built.

After a combined attack from several wolven Villages the Village of Zangar* was destroyed and the survivors created the new village of Zangar* a few miles from the mountains which became a bustling trading village. Rumours suggest that some of the survivors from the last Houses of Zangar* returned to the mountains in order to continue their lives there but no one has heard from or seen them since.