The Races of Grimmwood
The following document is essentially a primer for my stories in Grimmwood. Please refer to the "The Known Lands of EdgeSea" folder in our profile. I hope you enjoy this wonderful little world I've made and the stories that take place in it!
-Kire-Kitsune
_ RACES OF GRIMMWOOD _
HUMAN RACES
Sapien: Principle race of Grimmwood.
Mortal Anima: Sapiens capable of shapeshifting into Wild Gods.
Lychanthrope: Sapiens afflicted with Lychanthropy; become varying forms of anthropomorphic wolves by phases of the moon.
Verezial: Sapiens afflicted by the "Crimson Heart" disease. They become Verezial, or in slang, Vampiric.
Black Ones: Sapiens touched by the Black Hand, gifted with innate dark magics.
Deep: The resident Sapienes of Drowner's Deep, they live beneath the lake.
Spire Dwellers: The mountain-dwelling Sapiens living in the Spire Range.
Beo: The native race of Sapiens from Grimmwood, They live primarily within the Beo Woods.
Shade: A nomadic tribe of assassins that hail from the southern country of Fallshade.
FAE RACES
Faerie: The progenitor race of Fae, or Magic Folk. It is said that they are born of trees and possess magics unknown to even God Races.
Pixie: A small and tricky race, pixies provide misdirection to the unworthy and aid to the worthy.
Gnome: A race of two sides; one that protects farmer's crops, and another that ruins them.
Troll: Large tusked fae that live under bridges and beside rivers.
Goblin: Slender lizard-esque race. Usually bandits and mercenaries.
Dwarf: A mountain dwelling race known for their smithing and craftsmanship.
Elf: A noble race that travels from place to place.
Nymph: Nature spirits known for their seduction.
Muse: Spirits of great inspiration.
Spirit Anima: Fae that can shapeshift into Wild Gods.
Giant: Incredibly large race closely related to Sapiens.
Faun: A race of nature protectors and Nymph-enthusiasts.
WILD GOD RACES
Wolf: Defend the boundaries of the Beo Woods, also the peace keepers.
Fox: Mislead travelers of the Beo Woods in hopes of either proving or disproving their worthiness to travel their hallowed wood.
Deer: The rulers and keepers of the Beo Woods.
Boar: The protectorate of the rulers of the Beo Woods, the Deer.
Raven: The scouts and messengers for the Deer.
Mouse: The spies of the Beo Woods.
Rabbit: The inter-woods messengers.
Dog: Keepers of the Sapiens.
Cat: Advisers to the Deer.
True Anima: Wild Gods capable of shapeshifting into Sapien form.
GREATER GOD RACES
Dragon: Lords of the sky and patrons to Grimmwood.
Wyrm: Lords of the land and patrons to Fallshade and Risedeep.
Serpentine: Lords of the sea and patrons to Riverflow.
Ascended Anima: The Anima that have risen to Full Godhood, Lords and patrons to whatever theysee fit.
DARKENING RACES
Empty Ones: The dead roused from their slumber by dark magics.
Wraith: The shadows of lost souls.
Gorgon: The souls of scorned women turned physical.
Thorned Hallow: The undead followers of the Thorned Crown..
Faded Ones: Souls that have refused death.
Lessened Fate Anima: Anima that have been punished to eternal servitude of the Thorned Crown.
Draugr: Spirits of war and death; hatred turned physical.
Drowned: Vengeful souls of the Deep that were slaughtered by the Thorned Crown in the Crossed Wars.
Kraken: One of three ancient beasts, the Kraken has lain dormant in the Crescent bay.
Hydra: One of three ancient beasts, the Hydra now circles the Crescent Bay in protection of the Thorned Crown's fortress and tomb.
Sirens: One of three ancient beasts, the Sirens sing sailors into the rocks of the Crescent Bay.