The Races of Grimmwood

Story by Lokor and Kire Kitsune on SoFurry

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The following document is essentially a primer for my stories in Grimmwood. Please refer to the "The Known Lands of EdgeSea" folder in our profile. I hope you enjoy this wonderful little world I've made and the stories that take place in it!

-Kire-Kitsune


_ RACES OF GRIMMWOOD _

HUMAN RACES

Sapien: Principle race of Grimmwood.

Mortal Anima: Sapiens capable of shapeshifting into Wild Gods.

Lychanthrope: Sapiens afflicted with Lychanthropy; become varying forms of anthropomorphic wolves by phases of the moon.

Verezial: Sapiens afflicted by the "Crimson Heart" disease. They become Verezial, or in slang, Vampiric.

Black Ones: Sapiens touched by the Black Hand, gifted with innate dark magics.

Deep: The resident Sapienes of Drowner's Deep, they live beneath the lake.

Spire Dwellers: The mountain-dwelling Sapiens living in the Spire Range.

Beo: The native race of Sapiens from Grimmwood, They live primarily within the Beo Woods.

Shade: A nomadic tribe of assassins that hail from the southern country of Fallshade.

FAE RACES

Faerie: The progenitor race of Fae, or Magic Folk. It is said that they are born of trees and possess magics unknown to even God Races.

Pixie: A small and tricky race, pixies provide misdirection to the unworthy and aid to the worthy.

Gnome: A race of two sides; one that protects farmer's crops, and another that ruins them.

Troll: Large tusked fae that live under bridges and beside rivers.

Goblin: Slender lizard-esque race. Usually bandits and mercenaries.

Dwarf: A mountain dwelling race known for their smithing and craftsmanship.

Elf: A noble race that travels from place to place.

Nymph: Nature spirits known for their seduction.

Muse: Spirits of great inspiration.

Spirit Anima: Fae that can shapeshift into Wild Gods.

Giant: Incredibly large race closely related to Sapiens.

Faun: A race of nature protectors and Nymph-enthusiasts.

WILD GOD RACES

Wolf: Defend the boundaries of the Beo Woods, also the peace keepers.

Fox: Mislead travelers of the Beo Woods in hopes of either proving or disproving their worthiness to travel their hallowed wood.

Deer: The rulers and keepers of the Beo Woods.

Boar: The protectorate of the rulers of the Beo Woods, the Deer.

Raven: The scouts and messengers for the Deer.

Mouse: The spies of the Beo Woods.

Rabbit: The inter-woods messengers.

Dog: Keepers of the Sapiens.

Cat: Advisers to the Deer.

True Anima: Wild Gods capable of shapeshifting into Sapien form.

GREATER GOD RACES

Dragon: Lords of the sky and patrons to Grimmwood.

Wyrm: Lords of the land and patrons to Fallshade and Risedeep.

Serpentine: Lords of the sea and patrons to Riverflow.

Ascended Anima: The Anima that have risen to Full Godhood, Lords and patrons to whatever theysee fit.

DARKENING RACES

Empty Ones: The dead roused from their slumber by dark magics.

Wraith: The shadows of lost souls.

Gorgon: The souls of scorned women turned physical.

Thorned Hallow: The undead followers of the Thorned Crown..

Faded Ones: Souls that have refused death.

Lessened Fate Anima: Anima that have been punished to eternal servitude of the Thorned Crown.

Draugr: Spirits of war and death; hatred turned physical.

Drowned: Vengeful souls of the Deep that were slaughtered by the Thorned Crown in the Crossed Wars.

Kraken: One of three ancient beasts, the Kraken has lain dormant in the Crescent bay.

Hydra: One of three ancient beasts, the Hydra now circles the Crescent Bay in protection of the Thorned Crown's fortress and tomb.

Sirens: One of three ancient beasts, the Sirens sing sailors into the rocks of the Crescent Bay.