Carnal Demonology: Volume 5

Story by Epic Quest on SoFurry

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#5 of Carnal Demonology


This volume has more than the standard 11 demon species, as a result of the Carnal demons receiving an overhaul. You may notice the Demon Lords were removed from this section and replaced with some new demon species. This is because I plan to include all the Demon Lords in a separate volume once I'm finished.

Centaur: A beast man demon who has the body of a human, but from the waist down is the body of a horse. Centaurs were originally humans who were talented horse back riders, and the energy of carnal fused them with their beloved mounts. Centaur are one of the fastest land demons without invoking magical powers to augment their speed, able to run like a galoping horse on all four legs. Because of their warped bodies, Centaur can not wear lower body clothing correctly, and so nudism is very common in their society. Centaur wear modified battle armor originally used by war horses during intense battles, however. Centaur possess keen eye sight, able to see nearly 3 times further and more acutely than human eyes, and they make legendary marksmen because of it, using bows or spears in battle. As with feral horses, Centaurs have a largely male dominant society, where a single male can have an entire harem of females to foal his children. Because of this, the ratio of male and female members in a Centaur society usually has females outnumbering males, even though they are submissive to the minority in the process. Their horse bodies makes their males extremely well endowed, at least by human comparisons.

Trolls: An elemental demon species. Trolls come in three different species of Swamp, Cave, and Mountain. Trolls stand around 7 to 10 feet tall and their body is comprised of a fusion of organic flesh, and natural elements. Swamp Trolls tend to be coated in moss, and wood to blend in with their swampland homes. Cave Trolls have dirt of gemstone deposits that provide armor to their torso, forearms, and shins. Mountain Trolls have similar armor, except it is made of hard stones like granite, or lyme. Trolls have amazing regenerative powers, allowing them to heal from even serious injuries within minutes. The best ways to slay them are with fire or acid, substances that can sear their wounds and slow down the healing process. Trolls have an equally powerful appetite and sex drive. A troll will quite literally eat anything they can fit down their throats, rotted or not, and they have an extremely powerful immune and digestive system because of it. In addition, they have been known to attack anyone when aroused, regardless of gender or species. Trolls have the brute strength of 100 humans, making them very dangerous in close combat. Despite their great power when concerning physical attributes, their complete disregard for who or what they eat / fuck leaves them with considerably feral intelligence, making them a lower class of demon species.

Macros: A race of demonic giants, Macros were originally humans who had a hormone problem, causing them to grow to above average size. Now, they have grown to gargantuan levels. Reaching on average 20 to 30 feet tall, Macros possess many times over the strength of normal humans, and are nearly invincible at close combat, where the can simply step on mortals foolish enough to charge them. Macros can not wear most forms of clothing, and need to fashion garments from the hides of several large animals to fit them correctly. They are also known for wielding immense weapons such as tree trunks in battle with their colossal strength. Macros are not known for their intelligence, having an IQ on similar level to child or young teen at best. Because of their great size, pleasuring them is quite difficult for mortals, and they have often gathered a harem of slaves who work together in an orgy to bring the Macro to orgasm. With testicles almost as large as a human child, male Macros can produce several pints of semen with each climax.

Hengeyokai: A race of beastman demons who have the power to disguise themselves as humans. Hengeyokai were originally animals who's habitats became threatened by human advancement, and the magic of carnal gave them the power to disguise themselves for survival. Hengeyokai come in just about any animal species, but the Fox and the Raccoon-Dog are among the most famous of their kinds. Hengeyokai have 3 different forms they can assume, the first is their natural animal form which is used as their standard body. The second is their human disguise which is used to blend in with mortals, and the third is a hybrid version that resembles a standard Beastman, or Lycanthrope and is used as their battle form. As with most shape shifter species, Hengeyokai are vulnerable to silver, which produces a burning effect to their flesh, so they are often mistaken for Lycanthropes on many occasions. Hengeyokai are fiercely protective of their homes, and if humans build too near, they will disguise themselves and try to blend in with their society, slowly infecting it with demonic corruption until the settlement either leaves, or has become fully demonic. Unlike most Beast Men who favor natural prowess over the mystic arts, Hengeyokai are naturally tricksters and are trained in the magical arts, especially the power of illusion, which they use to confuse and disrupt their victim's performance.

Fairy: A race of child demons who were originally human children that became lost in the wilderness. They are actually one of the more peaceful demons and only approach humans if they feel trustworthy. Fairies were originally the first born children of families who were abducted by a demon lord known as the Fairy King. Transforming these stolen children into demons, he has since become their adoptive father. Fairies resemble pointy eared children of ages 3 to 5 years old, with gossimer wings growing from their backs. Despite looking delicate and frail, these wings can support them in flight for hours at a time, and regenerate quickly if damaged. As with most child demons, they are very poor with physical combat, but their magical abilities are quite potent. When Fairies gather in mass, their combined magical energy reaches extreme levels, making even world famous mages gawk in astonishment at the feats of power they can display. Fairies have been corrupted to the point where they enjoy sexy games, despite their youthful appearance. However, they are also afflicted with shyness and will only show themselves to kind and pure hearted mortals, while fleeing and hiding from those who are evil or close to a demonic transformation. The Fairy King dwells in a pocket dimension from Carnal where no other adults save for himself may enter. Despite this, there have been 3 human mortals who broke through this barrier and entered the fairy kingdom. All three of them were once Arch Mages who's deeds have been recorded in epic song and tale. Unfortunately, after entering the kingdom, they were never seen again, their fates are since unknown to mortals.

Faun: A race of beastman, Faun have the legs of a bipedal deer, but the upper body of a pointed eared human, males may even have small antlers. Fauns were originally entertainers and party planners who became corrupted by demon energy and are now a race of hedonists. They spend almost their whole lives playing music, drinking alcohol, and throwing sexy parties, resting only long enough to recharge their stamina before throwing another erotic party. They appear to be a peaceful demon race, and many times, humans have been tricked into joining their parties to relax their stress, only to realize too late what effect it has. The drinking of fine wine and ale, the enchanting music, and the debauched sex can play tricks on a mortal's perception of time, and before they know it, they could wake up from a drunken black out as a new Faun. Because of the nature of their parties, Fauns have decided it is best to not wear clothes, and so they often walk around naked. Some Fauns choose to take a break from partying to travel the open world, learning new styles of music, poetry, alcohol vintages, and even practicing various sexual fantasies with their fellow travelers.

Satyr: A cousin race to the Faun demons. Satyrs have a similar apearance, but their deer appendages are replaced with that of a goat. Satyrs are renowned for being incredible sex addicts, and they are not picky about who or what they sleep with. Anything from mortals, to various demonic species. It is said that they were once nymphomaniacs, or rock bottom prostitutes sleeping with anyone for money. Regardless, the Satyrs appear just as happy and care free as their Faun cousins, though they are more focused on the sex at parties, than the music or drinking. When Satyrs mate, it is purely for the sexual pleasure 98% of the time. Males have little to no interest in settling down and raising a family, so it is very common for them to abandon any females they impregnate to continue their life of sexual conquest. Female Satyrs are known to abandon their children the moment they are old enough to move on their own and eat solid food so the vast majority of Satyrs are bastard orphans with little memory of who their real parents are. Satyrs are often found living beside the same clans as Fauns, drawn to their hedonistic revelry.

Merpeople: A race of water demons who are the remains of those who were swimming, in the ocean when the demons were unleashed into the world. Merpeople have the body of a human from the head down to the abdomen, but from the waist down is a giant fish tail of random species. These tails are qute flexible, being able to bend at the middle like human legs, instead of being straight like a normal tail. Unlike actual fish, however, they produce live young and have genitals similar to a dolphin or shark, rather than mating externally. Merpeople are extremely beautiful, so beautiful, in fact, it is said that weak willed sailors will dive overboard in an effort to catch them, unaware they are falling right into its trap. Merpeople are the world's fastest aquatic beings, no mortal or demon can outmaneuver them as long as they are in the water, and only magically augmented ships have a hope of keeping pace with them. When a Merperson is on land or ship, their tails transform into legs, and back into a tail when they are in the water again, but they have a spiritual connection to the water, and if they are travel more than 10 yards from it, their health will rapidly diminish until they return to the water to recharge themselves. Merpeople are known for standing out on the shores of beaches, or on rocks along the coast line, using their beauty to draw their prey to them into the seas. As with Nymphs, the kiss of a Merperson bestows the ability to breathe underwater, as well as survive great depths. Merpeople are known to take their victims down to the sea floor and hold them prisoner as they begin to transform into a merperson, themselves. Males are called Mermen, while females are called Mermaid. Merpeople live in the legdendary city of Neptune, and are ruled over by King Neptune.

Harpy: An exclusively female race of beastmen demons, Harpies are the result of women who were so vicious and self centered, they failed to find love during their mortal lives. Harpies have the body of a human, but the legs of a vulture, proportioned to fit a human scale, of course. Their arms are transformed into large wings that can support them and a passenger in flight. Consumed with spite, they now seek to take their love by force, Harpies are rapists, targetting any man who strikes their fancy and carrying them off into the skies with inhuman strength. Dropping them into their nests to force themselves upon their prisoner. The male will remain here until he either manages to escape from planning or demonic transformation, or until he dies from lack of proper food and drink. Harpies aren't known for sharing their food with their prisoners beyond the standard bread and water, like it was a prison facility. Harpies are extremely ill tempered and disrespectful creatures, their original personalities being magnified with their demonic corruption. Attempting to reason or bargain with a Harpy is widely accepted as being impossible, for the Harpy will never admit they are wrong, or compromise something to gain something else. They have to have it all, they have to be right about everything, whether opinion or fact. Attempting to prove otherwise will invoke an assault by these bitchy birdwomen.

Wincest: A form of shape shifting demon who possesses a victim and then attempts to mate with the victim's own family, corrupting them in the process. While possessing a host, they have access to all their memories, and personality, so they can effortlessly pull off the disguise. Wincest demons are the remains of inbreds, and those who fornicated with their own relatives, such sexual appetites now filling their desire as demons. In their true form, Wincest Demons resemble an inkly, black mass of solid shadow which is constantly waving and shifting in consistency. When it finds a target, it will lash out at them with tentacles of darkness, and upon managing to get a firm hold on them, it will try to enter their body through some manner of orifice. The most common ones involve the mouth, nostrils, ears, ass, or sexual openings, but cuts and injuries can also work. As with most shape shifters, it is vulnerable to silver, but if a Wincest is slain while in a host, it can simply shed the body and go off in search of another. A Wincest can only be truly killed while in its natural form, and if you care about its current host's well being, you may need to coax it out before slaying it. Because they are created from incestuous relationships, there is a chance that those who become infected by a Wincest may transform into a fellow Wincest, themselves. Their bodies dissolving into shadow and separating from the fellow demon as they go on to seek a host to inhabit.

Sandmen: An elemental demon who is comprised of living sand, molding itself into the shape of a human. Sandmen prey upon sleeping mortals, where they have the power to enter the dream world and ravage their victims in their fantasies. Their body is infused with a hypnotic spell, and any mortal who makes physical contact with it will become very drowsy and pass out within a few moments, unless the sand is cleaned off and something shocks them back to their senses. When dry, the Sandmen are nearly invulnerable to any attack, simply reforming themselves upon injury. However, when their body is wet, it clumps together, and can not regenerate, so splashing them or submerging them is the best course of action when engaging them in battle.

Necromancer: A form of demon who has used the arts of magic to control the forces of death. Necromancy was banned by mortal practice, but it is still quite popular among those infected by corruption. Necromancers have the ability to create and control all low class versions of undead demons, those who have no sense of free will. Mummies, Vampires, and Liches, however, are still beyond their abilities. Necromancers seek to use their powers to convert all of their victims into their mindless pleasure slaves, raising the corpses with spells that keep them freshly preserved, or binding their souls into slavery. In appearance, Necromancers resemble pointed eared humans with ice cold skin that is often pale in color and with a withered, almost corpse-like build to them. Some of the most talented or insane Necromancers will use their powers to willingly evolve into higher class undead such as the Lich, Vampire, or even Mummy in an effort to further dominate the forces of death.

Ghoul: The Ghoul is often believed to be a transcended form of Zombie, due to the similarities the two demon races share. Ghouls have all the powers of a zombie, including unlimited stamina, super human strength, an immunity to pain, and can only be slain by destroying their brain. However, they possess none of its weaknesses, fully retaining their intelligence, and they are not bound in servitude to a master. This results in a Zombie who is able to form complicated strategies and act with its own free will, making it a far more dangerous enemy than a simple Zombie. Their unlimited stamina allows them to stalk their prey relentlessly, for mortals have to eat, sleep, and drink, where as a Ghoul does not, and they often wait for their prey to be in a vulnerable state before moving in to finish them off. A Ghoul is created when someone willingly places the Zombie Curse on their own bodies, granting them all the powers of a zombie, but registering them as their own master. Just as with their Zombie counterparts, anyone killed by a Ghoul through being raped to death will rise as a Zombie under the command of the Ghoul. As they retain their intelligence and self awareness, a Ghoul is also known to have a far more advanced fighting style than a normal Zombie, even having been known to use weaponry at times!

Inseminator: An exclusively male race of shape shifting demons. Inseminators resemble human men at first glance, but when they strike, their true monstrousity is revealed. They are the demonic remains of players and sex addicts who spawned bastard children and then abandoned them and the mother for a life of continued pleasure. Inseminators can produce or retract tentacles from any point of their body. Their core body is actually just a suit that they wear. When in their true form, the Inseminator is a fleshy sack with thousands of writhing tentacles surrounding it. How it sees, eats, hears, smells, or even breathes is unknown to mortals. Maybe as a demon, it has no need for such human organs. The core is often stored inside the head of their human disguise, while the rest of the body houses their tentacles, controlling it from the inside like a puppet. Everyone of their tentacles functions like a penis, able to ejaculate demonic semen which is so extremely potent, it is 100% gaurenteed to impregnate any female who recieves it in their womb. For mortal women, they result in birthing a random demon species, but for demonic women, they produce a demon spawn of their same breed. The Inseminator can easily create a new flesh suit if its cover is blown, however, it appears to have a high enough intelligence to create a new disguise if such an event occurs. Inseminators will usually attack by producing tentacles out of their skin suit, and will only reveal its full demon self in an emergency, such as when facing a considerably powerful enemy. The Inseminator's tentacles excrete a rejuvenating slime that cleanses diseases and mends injuries. If a tentacle is damaged or severed, it can grow back within 24 hours. Only by attacking the core, can it be slain. The slime that the Inseminator produces has a chemical reaction to the touch of silver, causing searing burns to the demon that take much longer to regenerate from. Like with most shapeshifters, silver weapons are the preferred method for hunting them.

Slut Bunnies: An extremely weak race of beastmen demons, Slut Bunnies are a mostly female species when ruled by the Bunny King, but if the demon lord shifts into the Bunny Queen, the number of males begin to outweigh the females. In fact, depending on the gender of their lord, the ratio is 90% favored sex, 10% other. The reason for this is that Slut Bunnies are the result of a curse placed by a demon lord known as the Bunny King. Slut Bunnies are easily recognized by their bright pink fur coloring, and their very lithe frames. Even males can appear incredibly girly in stature and build. They are usually around 4 to 5 feet tall and because of their curse, they are completely incapable of taking hostile action of any kind, even in self defense. Yes, the curse was designed to transform humans into the Bunny King's helpless slaves, and has been used on adventurers that prove too dangerous in battle. Unable to lift even a finger to defend themselves aside from trying to make a run for it, the victims of this curse are effortlessly captured. However, the curse also has another side effect. If a Slut Bunny becomes sexually aroused, they will quickly deteriate into a state of writhing horniness, begging for anyone around them to fuck them as quickly as possible. The curse renders them incapable of masturbating themselves, and until someone comes along to give them what they crave, they will remain aroused and panting in a foggy haze. Even a single stray fantasy risks setting off a chain reaction of arousal and desires, leaving these lapin sluts imobilized on the ground, desperate to be ridden. Despite the sexual ratio of Slut Bunnies, those of the unfavored gender are encountered much more often than those of the favored gender. Their demon lord is heterosexual, and keeps Slut Bunnies of their favored gender locked within their home realm, but those of the unfavored gender are cursed to wander the lands of Carnal, completely at the lack of mercy for the denizens who dwell there. Those who are of the favored gender and have been encountered in the wilds have miraculously escaped their master's clutches, though for how long is uncertain. Those who manage to escape are usually captured by other demon species who find them useful slaves that are easy to subdue.

Flasher: The idea may seem comical, but these demons are anything but. A Flasher appears as a humanoid figure draped in a robe or long coat, its body obscured in shadow beneath. When it finds a victim, its method of attack is to stand in front of them and open their garment which instantly casts a paralysis spell upon any who looks at their exposed forms. The paralysis lasts for 24 hours, but if they see the Flasher's body again during that time, the count down resets. The magical paralysis halts their aging, hunger, and fatigue so the statues do not need to eat, drink or sleep and are kept preserved for as long as the spell exists. Flashers were originally streetside perverts and they slake their demonic urges with their helpless and paralyzed victims. They are often known for capturing their more favorable victims and hosting them in their lair as permanent, living statues, dressed or posed in erotic situations. Only those who have been released or managed to escape have been able to give an explanation on a Flasher's appearance. According to descriptions, the Flasher's body is comprised of living, demonic energy compressed into a humanoid body. When they open their clothing, a bright flash is revealed as their body shines outward from the garment. In fact, it is actually the flash of light that is the source behind their paralysis spell. If a victim has sufficient eye protection to shield them from bright lights, they may safely look upon the Flasher without being immobilized. This means people who are blind, wearing tinted glasses, or are not looking directly into their energized bodies are uneffected by their spell.

Shackler: A parasitic demon who were artificially engineered by demonic smiths. The Shacklers are a possessed set of shackles or manacles that must be fastened to a host body, feeding off a small enough portion of their spiritual energy to keep the host weak and controllable without killing them. Shacklers are often bound to the will of the one who forged them, but they can also be sold like property to other demons. Anyone wearing a Shackler will find disobeying the orders of the Shackler's master quite difficult to do. If the Shackler senses resistance, it will devour their spirit energy quite voraciously, causing excrutiating pain to the victim and leaving them very weak. Although the Shackler will not normally kill its host, as it is their form of sustentance, they do have an execution fuction and will drain their host dry if ordered to, though they will be quite eager to find a new host, so they don't starve.

Thrall: An extremely low class of demon, as in rock bottom tier class. Thralls are the result of humans and sometimes demons who are used as pleasure slaves. Thralls resemble humans almost exactly, aside from the pointed ears, of course. They possess no form of demonic powers, being equal in strength and lifespan to the average human. Thralls possess the personality they had as mortals, but virtually no free will, being forced to obey any commands their masters give them. A Thrall is created with the use of a cursed collar which transforms the wearer by imbuing them with a very special type of demonic corruption. Such collars are often used on humans that demons want to corrupt, but not have them become possible rival demons. However, there are also horror stories among lower class demons, which speaks of those who are considered too weak or inferior being collared by upper class demons as a form of punishment, being stripped of their powers and forced into slavery.