Erotic Spells for Pathfinder

Story by Gideon Kalve Jarvis on SoFurry

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A compilation, update, and revision of a number of erotic spells that were floating around the internet and in a variety of different sources, as noted in the document itself. Originally written for the Dungeons & Dragons game in 2nd and 3rd editions, these rules are now updated for use in the Pathfinder system.


The Pathfinder Erotic Spells

By Gideon Kalve Jarvis

This is a collection of the E or erotic spells available for use in Therafim, or in other settings if so desired. They are the result of several works, including Naughty and Dice, The Valar Project Book of Erotic Fantasy, and various online resources, including The Book of Unlawful Carnal Knowledge. These works were significantly revised, updated, and edited for use in "serious" games.

Spells listed as "Erotic" are available to any spellcasting class that does not disallow their use due to philosophical reasons. If a spellcasting class does not have access to 0-level spells, but has no philosophical objections to the use of the spells in question, then these spells count as 1st level spells for that class instead.

It is perfectly acceptable for a given class to find one spell acceptable and another spell unacceptable, rather than having to accept an all-or-nothing approach to Erotic spells. For instance, both a paladin from a celibate order and a lecherous bard might use "Repair Virginity" to preserve a princess' reputation in a society where such things matter. However, the paladin would likely do so so as to prevent a pretender to the throne from discrediting the princess' virtue after an unfortunate accident, while the bard very likely might have been the one to use an "Arousal" spell to help get the princess into bed in the first place.

Not all of these spells are directly applicable to erotic acts. Some, such as "Workout," are simply practical in nature. However, they are all non-official spells, and all have some erotic application.

It should also be noted that spells listed as Erotic require Out Of Character permission before they can be used to influence any sort of In Character roleplaying situation. Please play responsibly. If no OOC permission has been given to do something, then it can be assumed that it simply does not happen, the spell fizzles, and can be ignored or retroactively worked out accordingly.

Accommodation Transmutation Level: Erotic 2 Range: Touch Components: V, S Casting time: 1 action Area of Effect: One living creature Duration: 1 hour/caster level Save: Fortitude negates (harmless) Spell Resistance: Yes

The subject of this spell becomes able to accept any size object, up to the diameter of the subject's hips, into or out of any bodily orifice without danger of tearing or other damage, or suffering any pain, or even experiencing a gag reflex (in the case of oral penetration), though there is a sensation of strain from more extreme stretching that can get uncomfortable after extended periods. The subject of the spell can be literally impaled all the way through, so long as this impalement is through a normal orifice, experience only minor discomfort at most during the process, and be completely fine after penetration ends, so long as this penetration ends before the spell's duration. Suffocation rules still apply, however.

In addition, at the will of the caster, the subject can regenerate immediately after penetration ends to essentially virgin tightness, the subject's body reshaping to undo any extreme stretching prior to the casting of the spell. If this is not specifically sought, however, the subject returns to the state of tightness that existed before the last penetration. This spell might also be used by clerical orders and midwives with spellcasting abilities to aid in childbirth, giving a +10 on Heal checks to assist with giving birth.

If anything too large is still inside of the subject of this spell when it expires, including objects that might be impaling the subject, then the subject forcibly expels the object harmlessly. If expulsion is not possible for any reason, the subject will take the 1d6 damage per six inches of length of the penetrating object, and then have the object fused to their body without further harm, though, again, suffocation rules still apply. Either an additional casting of Accommodation or surgery will be needed to remove the fused object at this point.

Arousal Enchantment (Compulsion) [Mind-Affecting] Level: Erotic 1 Components: V, S, M Casting Time: 1 action Range: 25 feet + 5 feet per level Target: 1 living creature Duration: 10 minutes / level Saving Throw: Will Negates Spell Resistance: Yes (harmless)

This spell creates a state of extreme arousal in the affected creature. This arousal is not directed towards anyone or anything in particular - the target just becomes physically ready for sex, and may react accordingly. Besides the obvious effects, the subject is also distracted, taking a -1 on all Concentration, Listen, and Spot checks, and can no longer Take 10 on any non-sexual rolls for the duration of the spell. Additionally, the subject takes a -2 on any saves or opposed checks to resist seduction. The material component for this spell is a sprig of mistletoe.

Arousal, Mass Enchantment (Compulsion) [Mind-Affecting] Level: Erotic 3 Range: 50 feet + 10 feet/level Target: All creatures in a 30' radius Duration: 1 hour + 10 minutes / level

This spell works as the Arousal spell, but affecting all creatures within the radius.

Assist Labor & Birth Conjuration (Healing) Level: Erotic 2 Components: V, S, M Casting Time: 1 round Range: Touch Target: 1 creature in labor Duration: Instant Saving Throw: Fortitude (harmless) Spell Resistance: Yes (harmless)

This spell allows the recipient to undergo a completely painless birthing, without complications, reducing the length of the labor to half its normal time. This applies even to normally extremely dangerous or potentially fatal birthings (such as those associated with half-fiend offspring).

Capture Image Illusion (Glamer) Level: Erotic 0 Components: V, S, M Casting Time: 1 standard action Range: Unlimited; see text Effect: Captures seen image and transfers it to paper. Duration: Instantaneous Saving Throw: None Spell Resistance: No

You can capture any image you can actually see and transfer it to a piece of paper or parchment or other clean surface. The image can be up to one square foot in size per level. The image is not photgraphic. It resembles a black and white drawing. Once the image is moved to a surface, it cannot be erased by normal means, although it can be covered or destroyed, and is subject to the Erase spell as normal.

Arcane Material Component: The peel of a grape.

Capture Improved Image Illusion (Glamer) Level: Erotic 1 Components: V, S, M Casting Time: 1 standard action Range: Unlimited; see text Effect: Captures seen image and transfers it to paper. Duration: Instantaneous Saving Throw: None Spell Resistance: No

You can capture any image you can actually see and transfer it to a piece of paper, parchment or other clean surface. The image can be up to one square foot in size per level. The image is not photgraphic - it resembles a full-color painting. Once the image is moved to a surface, it cannot be erased by normal means, although it can be covered or destroyed or affected by the Erase spell as normal.

Arcane Material Component: The peel of a grape.

Capture Perfect Image Illusion (Glamer) Level: Erotic 2 Components: V, S, M Casting Time: 1 standard action Range: Unlimited; see text Effect: Captures seen image and transfers it to paper. Duration: Instantaneous Saving Throw: None Spell Resistance: No

You can capture any image you can actually see and transfer it to a piece of paper or parchment or other clean surface. The image can be up to one square foot in size per level. The image is perfectly photographic and can be rendered in full color or black and white at the caster's preference. Once the image is moved to a surface, it cannot be erased by normal means, although it can be covered or destroyed or subjected to the Erase spell as normal.

Arcane Material Component: The peel of a grape.

Capture Sound Illusion (Glamer) Level: Erotic 2, Bard 1 Components: V, S, M Casting Time: 1 standard action Range: Unlimited; see text Effect: Captures sound and stores it within a crystal Duration: Instantaneous Saving Throw: None Spell Resistance: No

You can capture any sound that you can hear and transfer it into a crystal for safekeeping. In this way, you can record any sound you can hear, and then play it back at will. The clarity is astonishingly good.

You can capture one minute of sound per caster level. When you want to play back the sound, you (or anyone else) simply tap the crystal. The sound plays back in its entirety, without interruption. It is impossible to stop once started without destroying the crystal.

You can only capture a single sound session in each crystal. If you try to capture another session, it works, but the original one is erased. The sound can otherwise be destroyed by the destruction of the crystal.

Arcane Material Component: A piece of crystal costing at least 10 gp.

Change Sex Transmutation Level: Erotic 2 Components: V, S, M Casting Time: 1 action Range: 10 feet/level Target: 1 creature Duration: 1 month/spellcaster's level Saving Throw: Fortitude negates Spell Resistance: Yes

The subject of this spell, upon failing a save, is transformed into a sex of the caster's choosing, either male, female, hermaphrodite (fully-functional as both sexes), or asexual (no sexual organs). This spell can be influenced by a Permanency spell.

Change Sexual Preference Enchantment (Compulsion) [Mind-Affecting] Level: Erotic 1 Components: V, S Casting Time: 1 action Range: 10 feet/level Target: one person Duration: 1 day/level Saving Throw: Will Negates Spell Resistance: Yes

If the spell recipient fails his save, his sexual preference is changed to another at the whim of the caster, either homosexual, heterosexual, bisexual, or some other appropriate choice.

Chastity Guardian Abjuration Level: Erotic 5 Components: V, S Casting Time: 1 action Range: 5 feet Target: 1 person Duration: 1 day/level Saving Throw: Fortitude half or special Spell Resistance: Yes

This spell is designed to protect the recipient from sexual advances, both consensual and nonconsensual. If a rapist assaults the recipient, that rapist must save or take 2d4 Dexterity and Constitution damage instantly, before any penetration can take place. If the rapist does manage to penetrate, then the rapist must save again, or take 2d6 more Dexterity and Constitution damage, and also be rendered completely immobile for 2d4 rounds with intense sexual agony as their genitals are battered by raw magical force. If a sexual encounter is consensual (as determined by the recipient of the spell), the sexual partner of the recipient must make a Fortitude save right before penetration or lose arousal and become unable to sustain arousal for the remaining duration of the spell. In males this causes a complete loss of erectile function, and thus the ability to engage in coitus. This does not affect most lesbian activities, unless some artificial means of penetration is involved.

Constant Orgasm Evocation Level: Erotic 2 Components: S Casting Time: 1 action Range: Touch Target: 1 creature Duration: 1 round/level Saving Throw: Fortitude negates Spell Resistance: Yes

The target of this spell must save or experience a string of minor orgasms through the duration of the spell. While having orgasms, the subject can take only half actions, which can only be used for movement. To perform any actions besides movement, the subject must make a (DC 12 + spellcasting attribute of the caster) Concentration check, with success allowing a normal full-round action. In addition, spellcasting or maintaining concentration requires a Concentration check (DC 12 + spell's level) or else these actions fail automatically. If the constant orgasms go on for longer than a subject has points of Constitution bonus, then the subject becomes Fatigued as soon as that number limit has been reached, and remains that way until getting proper rest.

Contraception Necromantic Level: Erotic 1 Components: V, S, M Casting Time: 1 action Range: Touch Target: 1 living creature Duration: 1 hour/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)

This spell prevents conception for its duration, rendering the sperm or ova of the subject infertile. It can also prevent pregnancy if used within 24 hours of a sex act (sometimes called the "morning after" effect). This spell is considered sacrilegious by most fertility deities.

Delay Orgasm Transmutation Level: Erotic 1 Components: V, S Casting Time: 1 action Range: 5 feet/level Target: 1 creature Duration: 1 minute per level Saving Throw: Will Negates Spell Resistance: Yes (harmless)

This cantrip delays any orgasm by 1 minute per level of the caster. Orgasm is simply not possible until the duration ends, or the caster voluntarily ends the spell. However, though the pleasure of the subject will not be able to reach a peak, it will still continue to increase to heights otherwise unattainable.

Detect Pregnancy Divination Level: Erotic 0 Components: V, S Casting Time: 1 action Range: Touch Target: 1 living creature Duration: 1 round/level (D) Saving Throw: None Spell Resistance: Yes (harmless)

This spell enables the priest to detect pregnancy in any creature. The caster will also know the day of conception, stage of pregnancy, estimated day of birth, and gender of the child. The caster may touch one creature per round. Marsupials, who are able to get slightly pregnant, and creatures that reproduce by fission or similar asexual means will cause the caster to be Stunned for one round.

Disinterest Enchantment (Compulsion) [Mind-Affecting] Level: Erotic 0 Components: V, S, M Casting Time: 1 action Range: Touch Target: 1 living creature Duration: 10 min +1 min/ level Saving Throw: Will Negates Spell Resistance: Yes (harmless)

Disinterest completely snuffs out any lust the recipient might be feeling. The material component for this spell is a sprig of mistletoe.

Disrobe Transmutation Level: Erotic 2 Components: V, S Casting Time: 1 standard action Range: 25 ft. + 5 ft./2 levels Target: One living creature wearing clothing, armor, or adornments Duration: Instantaneous Saving Throw: Reflex negates Spell Resistance: No

All the target's nonmagical clothing and jewelry unfasten and detach and then slide off of his or her body, leaving the subject completely naked. With armor, on a failed save, the armor bonus of the subject takes a -4 penalty (magical bonuses are not affected), due to the awkward positioning of the armor, which hangs off of the body limply. This can result in an armor penalty. A second casting, followed by a second failed save, will remove the armor completely. Items held in the hand and magical items are not affected, except magical armor (not including shields), which adds its magical bonus to the wearer's normal Reflex save (this is the armor's total magical bonus, including effective bonuses from special abilities that do not actually add to armor class). It takes a full-round action to put clothing and jewelry back on, while partially removed armor takes 2d4 rounds to redon, or half that time with assistance. Completely removed armor needs to be redonned at normal speeds.

Divine Romantic Interest Divination Level: Erotic 1 Components: S Casting time: 1 round Range: Touch Target: Creature touched. Duration: 1 minute per level Saving throw: Will Negates Spell Resistance: No

This spell enables the caster to divine the existence and strength of unspoken love, crushes, romantic interests, and purely lustful attractions that will be sustained beyond the moment. The exact nature of these feelings become apparent after a full round of observing a subject. Another full round will reveal the subject of the affetctions.

If subjects knowingly or subconsciously resist the spell they may make a Will save. If the subject succeeds the caster learns nothing.

This spell does not reveal the existence of affections towards the caster. Many theologians believe that gods of love wish their priests to be surprised by unexpected romance.

Dress Transmutation Level: Erotic 2 Components: V, S Casting Time: 1 standard action Range: 25 ft. + 5 ft./2 levels Target: One living, undressed creature; any touched clothes Duration: Instantaneous Saving Throw: Reflex negates (harmless) Spell Resistance: No

With a single casting of this spell, the subject is instantly dressed in clothing or armor of the caster's choosing, so long as the caster is able to touch the items to be worn at the time of casting. This can be used to force an unwilling subject to wear silly clothing, or might be used to negate the normal dressing times for armored combatants. If the subject is already wearing significant amounts of clothing on the parts to be dressed, enough that additional clothing or armor would be awkward, then this spell fails automatically.

Emperor's New Clothes Illusion (Glamer) Level: Erotic 1 Components: V, S Casting Time: 1 action Range: 20 feet/level Target: 1 person Duration: 1 minute per level (D) Saving Throw: Will negates Spell Resistance: Yes (harmless)

This spell causes the clothes and any concealing bodily possessions of the subject to instantly turn invisible, leaving the subject appearing stark naked. The caster may choose which of the subject's clothes and bodily possessions turn invisible (all of them being a common choice).

Besides its use as a prank, this spell is also used by security details for quick searching, increasing the DC of Sleight of Hand checks to conceal objects on the person of the subject of this spell by +5, or decreasing the skill check by -5, whichever is appropriate in a given situation. If the Sleight of Hand skill check is successful, the item or items to be hidden was successfully concealed in the rest of the clothing that was rendered invisible, or else was concealed "elsewhere" in time.

Fertility Transmutation Level: Erotic 4 Components: V, S, M Casting Time: 1 min + 1 min/target Range: 10 feet/ level Target: 1 creature/3 levels Duration: 1 hour/level Saving Throw: Fortitude Negates Spell Resistance: Yes (harmless)

Female recipients of this spell begin to ovulate, becoming exceptionally fertile, and will become pregnant from any act of copulation that takes place within the spell's duration. Male recipients become incredibly virile, able to function without a refractory period or loss of sperm count for the spell's duration. This spell can affect 1 creature for every three levels of the caster, and is often used by agricultural and fertility clerics to assist farmers in increasing the production of their livestock, or by druids wishing to increase the fertility of animals in a region. A handful of just-sprouting seeds act as the material component.

Frigidity/Impotence Enchantment (Compulsion) [Mind-Affecting] Level: Erotic 3 Components: V, S, M Casting Time: 1 action Range: 10 feet/level Target: 1 creature Duration: Instant Saving Throw: Will negates Spell Resistance: Yes

This spell is based upon the Bestow Curse spell, but with a more specific purpose. It enables the caster to render one female unable to enjoy sex, and one male creature impotent and incapable of normal sexual intercourse. An Arousal spell or similar magic will counter this spell for its duration, but this spell begins operating again as soon as that duration ends. It may be permanently countered by Dispel Magic, Fertility, Remove Curse, or similar magic. The material component is a handful of cold water.

Ghost Scent Illusion (Figment) Level: Erotic 0 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 level) Duration: 1 minute/level Saving Throw: Will disbelief Spell Resistance: No

With perfect clarity, you can recreate any scent you have smelled before. The intensity of the smell must be chosen at the time of the casting, from faint to nearly overwhelming. You choose the point of the scent's emanation when you cast the spell, and neither this nor the nature of the scent can thereafter be changed normally. This can also be used to mimic the pheromones of various species with which the caster is familiar, though familiarity usually requires that the caster have the Scent racial ability or similar powers of scent detection.

The strength of the smell varies with the caster's level. It can be smelled up to three feet away for every caster level.

Ghost scent can enhance the effectiveness of a silent image spell.

Arcane Material Component: A mint leaf.

Hastened Term Transmutation Level: Erotic 7 Components: V, S Casting Time: 1 round Range: Touch Target: 1 pregnant creature Duration: 9 hours Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)

This spell speeds up the pregnancy of a female from 9 stages (the length of which varies by species) to 9 hours - 1 hour for each stage left until birth. It can also increase the speed at which a child matures. This spell can be used at any time during the pregnancy, but the enhanced maturation effect cannot be used after a child is born, only while the child is still developing inside the mother.

If the caster wishes to enhance the rate of maturation of the child or children born from a fertile union influenced by this spell, then this can be decided during the initial casting of the spell, or else at a later time, so long as it is before the child in question is born. This enhanced maturation effect cannot be added exclusively - it must be a part of the enhanced rate of fetal development. If used, the child's maturation after birth is increased to a rate of one week for every year that it would normally take that child to develop.

This increased rate of maturation affects a developing child physically, emotionally, and mentally, and stops as soon as a child reaches the young adult stage of physical maturity for the appropriate race. The child will then remain at that stage of life until the child's chronological age catches up with the child's physical age, after which normal aging resumes.

Heartbreaker Necromancy Level: Erotic 8 Components: V, S, M Casting Time: 1 action Range: 60 feet Target: 1 creature Duration: Instantaneous Saving Throw: Fortitude Partial Spell Resistance: Yes

This spell induces a sudden and explosive amount of the most intense pleasure that the recipient has ever experienced. The pleasure is so great, in fact, that it causes all of the subject's bodily systems to overload, causing heart attacks, aneurysms, ejaculations of blood, and more, as per the descriptive powers of those involved.

A fortitude save is allowed to resist the effects of the spell. If the save is failed, the creature dies and the death appears to be of natural causes, with no magical residue whatsoever. Even if the creature makes the save, this spell is so powerful that the subject will take 3d6 temporary damage to all statistics, recovered as normal (and which might still kill a subject with low Constitution). Note that this spell requires its victim to have a functional nervous system, so not all creatures can be affected (i.e. golems, oozes, undead, etcetera).

Focus: a freely given gift from the subject.

Impregnate Conjuration (Creation) Level: Erotic 7 Components: V, S, M Casting Time: 1 round Range: Touch Target: 1 Female and Special Duration: Special Saving Throw: Fortitude negates Spell Resistance: Yes

The recipient of this spell becomes impregnated with the offspring of the caster as though a normal, fertile sex act had taken place. Alternatively, the caster can instead designate that the recipient of the spell becomes pregnant with the offspring of a chosen donor, who must be touched in the round before the recipient of the spell is touched. Any recipients or donors besides the caster may may Fortitude saves to negate the effects of this spell.

This impregnation takes place regardless of circumstances that would normally not allow such an event, such as the caster being female also, or the two beings involved being of incompatible species. Offspring from such magical effects can potentially be truly strange hybrids (such as duckbunnies, owlbears, and similar creations), and their survival beyond birth and the rules governing them are subject to the DM's caveat. Through this spell, entirely new species might be created (these are usually, but not always, sterile), and otherwise reproductively incompatible lovers can have the offspring they desire.

Infertility Transmutation Level: Erotic 4 Components: V, S, M Casting Time: 1 action Range: 10 feet/level Target: 1 creature/3 levels Duration: Instant Saving Throw: Fortitude negates Spell Resistance: Yes (harmless)

On a failed save, infertility destroys the ability of the target's sex organs to produce gametes (either sperm or eggs, depending on the sex of the subject), rendering the target infertile. The target remains infertile until Fertility, Regenerate, or similar magic is cast to repair the damage. Note that, while the targets of this spell cannot reproduce, they are not prevented from having, and enjoying, sex, and in fact many recipients of this spell may not even know that they are so cursed.

If the target is already under the effects of a Fertility spell at the time that this spell is cast, the Fertility spell is negated instantly, but the Infertility spell has no further effects. This spell may also be cast upon animals (e.g. cats, dogs, horses) to sterilize them without surgery or unpleasant gelding practices, which some druids and other spellcasters sometimes use to control population levels (and sometimes use this magic on communities of sentient beings as well, for similar purposes). Clerics who worship fertility or creation gods cannot cast Infertility without committing a blasphemous act for which they must do appropriate atonement.

The ashes from a handful of seeds are required as material components.

Intensify Sensation Enchantment Level: Erotic 2 Components: V, S Casting Time: 1 action Range: touch Target: 1 creature Duration: 1 minute per level Saving Throw: Will negates Spell Resistance: Yes

This spell enables the caster to intensify physical sensations in herself and others, to unbelievable heights, often disconnecting the recipient from reality, creating an extremely heightened interest or emotion, and proving to be an immense distraction from dealing with fast paced and changing circumstances such as combat. Although normally employed in pleasurable situations, this spell can be used to heighten pain as well. All damage dealt to the subject deals an additional 50% subdual damage, which vanishes when the spell expires, and which will likely cause most subjects of this spell to fall unconscious well before they run out of hit points. This additional subdual damage counts when determining the DC of Concentration checks to avoid losing a spell due to damage taken in battle.

This spell can also be used to intensify a sensation to the exclusion of all others. It can be used in this fashion, for example, to negate the pain that can come during a virgin's deflowering, as pleasure sensations blot out those of pain.

Know Sexual Preference Divination Level: Erotic 0 Components: V, S Casting Time: 1 action Range: 10 feet/level Target: 1 creature Duration: 1 round per level Saving Throw: Will negates Spell Resistance: Yes (harmless)

This cantrip enables the caster to read the aura of a creature to determine gender, sexual orientation, and preferences, including kinks and fetishes, at a rate of one bit of information per round of scrutiny. The caster must remain stationary and concentrate on the subject for at least two full rounds. A creature is allowed one save and, if successful, the caster learns nothing about the particular creature from the casting. Effects that prevent detection of alignment or thoughts also block this magic.

Lactation Transmutation, Level: Erotic 2 Components: V, S Casting Time: 1 action Range: Touch Target: 1 creature Duration: Special Saving Throw: Fortitude negates Spell Resistance: Yes (harmless)

This spell causes the subject to begin producing milk through either the breasts or the penis, depending on the sex of the subject and/or the desires of the caster. This milk is of the highest nutritive value, and can provide sustenance equal to a meal for 1 Medium-sized creature/2 levels of the caster.

Oilskin Abjuration Level: Erotic 1 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 level) Target: One creature or object of up to Large size Duration: 1 minute/level Saving Throw: Yes (harmless) Spell Resistance: Yes (harmless

When this spell is cast, it immediately creates an invisible barrier that prevents water-based precipitation from landing on the target. This includes rain, snow, and even hail. The spell does not provide any defense against harmful spell effects, though it can protect against the nonmagical effects of spells such as Control Weather, such as rain and so forth.

Material Component: A small piece of oilskin.

Penetrating Tentacles Conjuration Level: Erotic 4 Components: V, S, M Casting Time: 1 standard action Range: 30 ft. +10/level Target: 10-foot-radius spread Duration: 1 minute/level Saving Throw: None Spell Resistance: No

This spell, based on the principle of the Black Tentacles spell, conjures a field of rubbery tentacles, each 10 feet long, their tips dripping with slick lubrication. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot, including water. They grasp and entwine around creatures that enter the area, holding them fast and attempting to subject them to tentacle rape.

Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to the caster's level and a Strength score of 19. Thus, its grapple check modifier is equal to the caster's level +8. The tentacles are a magical construct, and thus are immune to all types of damage, though they can be dispelled as normal.

Once the tentacles grapple an opponent, they may make a grapple check each following round on the caster's turn to keep their opponents pinned and to remove an article of clothing at a rate of 1 per round, starting with those articles that prevent active penetration by the tentacles. Once sufficient clothing has been removed, and the tentacles still have a grip on the opponents in question, they will penetrate the target in all available orifices - this generally starts with oral penetration. Each act of penetration requires an entire round of action for a tentacle. The tentacles continue to grapple, remove clothing (until the opponent is naked), and attempt to penetrate the orifices of all grappled opponents until the spell ends or the opponent escapes. This spell cannot be ended prematurely, though additional castings will prolong the lifespan of a given patch of tentacles. Thus, it is possible for the caster of this spell to be pulled into the penetrating tentacles. Any creature that enters the area of the spell is immediately attacked by the tentacles.

Spells such as Fertility can be cast on the Penetrating Tentacles, to render them able to produce offspring. The chances for this to occur are as though a normal sex act had taken place. The offspring of such a union will be as though the female parent had been impregnated by herself, though they will have a higher chance of having magical or abberation tendencies - warlocks are a common result.

Material Component: A piece of tentacle from a giant octopus or a giant squid.

Perfection of Form Transmutation Level: Erotic 3 Components: V, S, M (see below) Casting Time: 1 hour Range: Touch Target: 1 creature touched Duration: Permanent Save: Fortitude (harmless) Spell Resistance: Yes

By means of this spell, based upon the same magic used in the "Alter Self" spell, the caster is able to create minor but permanent changes in the appearance of the subject. These changes are similar to those that can be made through the use of the Disguise Self spell, except that instead of being illusory and temporary, the changes are real and permanent, much like a changeling's minor shapechange ability. This allows a change in size of up to six inches per casting (though no change in size modifier is possible - there are limits to the body that cannot be exceeded without different magical effects), adjustment of physical proportions, and alteration of different minor physical characteristics, such as the color of skin, hair, and eyes. This spell is usually used for cosmetic changes, acting as a magical form of plastic surgery, but can also be used to create disguises, which adds +10 to any Disguise checks, though it does not provide any mannerisms of a chosen form. This spell cannot provide new forms of locomotion or special abilities, nor can it change the type of a creature, though it can make a being appear like a member of another species.

The most common use of this spell, and the source of its name, is to change the subject so that they permanently take on their best possible appearance, removing blemishes and enhancing appearance, without making radical changes that would make a person unrecognizable. This makes it a common blessing given by fairy godmothers, kind clerics, and matchmaking bards, and it is regularly provided not long after birth for many children in the majority of prosperous, enlightened nations that have no significant taboos against the use of magic. This accounts for the large number of attractive people in good-aligned nations in most fantasy worlds. Attractiveness, however, does not equal force of personality or knowledge of how to use that attractiveness to its fullest effect, and so this change in appearance does not grant any benefits on skill checks, except possibly on Disguise checks, as noted above.

For this most common use of the spell, simply providing people with attractive bodies, there is no need for a material component. For more complicated uses of the spell, as listed in the first paragraph, the material component is a small, full-body soft clay sculpture of the original figure, slowly shaped over the course of an hour into what the new form should look like; this clay figure may be reused for future reshapings of appearance.

Perfection of Form can only be used on willing subjects. A True Seeing spell will reveal the subject's original appearance.

Playmate Conjuration Level: Erotic 3 Components: V, S, M Casting Time: Standard Range: 30 feet Target: 1 summoned creature Duration: 1 hour / caster level (can be renewed) or until destroyed or dispelled

This spell creates a partner to engage in sexual acts with the caster and/or all persons that the caster designates for the duration of the spell. This creature may appear as any creature that the caster desires, from diminutive to colossal size, within the limits of the space available (if a conjured Playmate is too large for the available area, the spell automatically fails), but is actually a conjuration of shadowstuff in a form determined by the caster, behaving as the caster believes that the being should behave to bring the most enjoyment. It has 1 hit point per caster level and 10 AC (modified by size), has a base attack bonus of +1 as well as a +1 on all erotic skills per caster level (both up to +10), and has all statistics equal to the spellcasting attribute of the caster (Intelligence, Wisdom, or Charisma). However, no matter what its skills or statistics, the Playmate can only deal 1 point of subdual damage with any hit (though a hit might look quite fearsome), and usually prefers to grapple resistant sexual partners into submission (it has Improved Grapple naturally). A Playmate can be kept from disappearing at the end of the spell's duration by an additional casting of the spell. This spell is also subject to Permanency spells.

Pleasure Enchantment Level: Erotic 1 Components: V, S Casting Time: 1 round Range: Touch Target: 1 creature Duration: 1 round/3 levels Saving Throw: Will and special Spell Resistance: Yes

This spell causes a surge of sudden and intense pleasure in the subject. This is highly distracting, and causes a -2 to AC, attack rolls, and skill checks in the target for the spell's duration.

Pleasure, Mass Enchantment Level: Erotic 3 Target: 30' radius, centered on the caster Range: Personal

The caster causes the effects of the Pleasure spell to affect all beings in a 30' radius, centered on the caster.

Pornographic Glamer Illusion (Glamer) Level: Erotic 2 Components: V, S, M Casting Time: 1 action Range: 10 feet/level Area: 10' x 10' vertical square Duration: 1 minute per level (D) Saving Throw: Will Negates Spell Resistance: Yes

This spell creates a very convincing, erotic illusion with the additional effect of an Arousal cantrip on all who view it. The illusion includes visual and auditory effects only.

The material component of this spell is a slightly burned candlewick.

Promiscuity Enchantment (Compulsion) [Mind-Affecting] Level: Erotic 2 Components: S, V Casting Time: 1 action Range: 10 feet/level Target: 1 creature Duration: 1 hour/level Saving Throw: Will Negates Spell Resistance: Yes

For the duration of this spell, which is a modified Bestow Curse with a very specific function, the subject becomes very sexually adventurous with almost no inhibitions. Though the subject will retain an otherwise normal personality, the subject will do all in his or her power to seek out as wide a variety of sexual experience as is possible in the duration of the spell. The subject functions as though under the effects of a Suggestion spell to engage in sexual behavior for the spell's duration without any consideration for safety, which may result in risky sexual behavior.

Remove/Repair Virginity Conjuration (Healing) Level: Erotic 2 Components: V, S, M Casting Time: 1 action Range: Touch Target: 1 female creature Duration: Instant Saving Throw: None Spell Resistance: Yes

This spell either instantly, painlessly, and permanently removes the hymen, allowing sexual intercourse without the pain that often comes with defloration, or else returns the subject to a state of physical virginity. If the second use of the spell is selected, a female will grow an intact hymen, and any conditions caused by sex or childbirth will be eradicated over the course of the next two days, including tearing, stretching, weight gain, and lactation. These conditions do not return automatically if one's virginity is lost again through normal means or the hymen removed by the reverse of this spell, though they might through mundane means. The subject will legitimately be considered a virgin for all cultural purposes, but not for matters considering the spiritual state (i.e. unicorns will not respond to this character).

Restore Potency Conjuration (Healing) Level: Erotic 1 Components: V, S, M Casting Time: 1 action Range: 10 foot radius, centered on caster Target: 1 creature Duration: Special Saving Throw: None (harmless) Spell Resistance: Yes

All creatures, male and female, in the area of effect instantly recover from their last bout of lovemaking, their refractory period ended, and are able to continue without any fatigue as though they had a full night's rest. This spell also restores potency to a normally impotent male or erotic sensation to a frigid female for 1 hour/level of the caster.

Satisfy Enchantment Level: Erotic 2 Components: V, S Casting Time: 1 action Range: 25' +5'/level Target: 1 creature Duration: 10 minutes/level Saving Throw: Will negates Spell Resistance: Yes

The subject feels instant and complete sexual fulfillment, which leaves a lingering sense of relaxation and wellbeing that continues for the duration of the spell. Recipients of this spell are usually one reaction level higher (see the NPC Reaction table in the PHB's "Diplomacy" entry) in all their interactions with others and more willing to be cooperative in general, unless given very legitimate reasons to react otherwise, such as a physical attack.

Satisfy, Mass Enchantment Level: Erotic 4 Range: 100' + 10'/level Target: 50' radius

As the Satisfy spell, but affecting all susceptible creatures in the radius.

Share Sensations Transmutation Level: Erotic 1 Components: S Casting Time: 1 action Range: 10 feet/level Target: Up to 2 creatures/caster level or special Duration: 10 minutes/level

The caster causes the subjects of this spell to experience what other subjects are feeling, in any combination or permutation that the caster desires (e.g. all subjects might experience the sensations of only one, or else all subjects might feel what all the other subjects are feeling, etcetera). These are "phantom sensations," and can be ignored if desired, though they can be quite intense if not ignored, just as though the subjects were experiencing them firsthand. This empathic connection continues to function, regardless of distance between the subjects, for as long as the spell's duration lasts, so long as none of the subjects moves to another plane.

Sunshade Evocation Level: Erotic 0 Components: V, M Casting Time: 1 standard action Range: Touch Target: Object touched Duration: 10 minutes/level Saving Throw: None Spell Resistance: No

This spell causes a disk of shade to form over the target, offering protection from the sun. This keeps creatures and things under it cooler, as if they were out on a heavily overcast day. Creatures who are sensitive to sunlight suffer no ill effects from sunlight while under the sunshade.

Sunshade counters or dispels any light spell of equal or lower level.

Arcane Material Component: A bit of smoked glass.

Theft of the Unborn Transmutation Level: Erotic 5 Components: V, S, F Casting Time: 1 round Range: Touch Target: Pregnant creature touched and (optionally) a recipient Duration: Permanent Saving Throw: Fortitude negates Spell Resistance: Yes

The spell removes an unborn child from the womb or another such place and places it within another creature, which need not be the caster of this spell. The subject of this spell can make a save to resist this attempt. If successful, she feels a moment of pain, but nothing more. If the save is not successful, the spell's power draws her unborn child from within her, causing 3d6 points of subdual damage from the shock. If the subdual damage surpasses her actual hit points, she passes out. Otherwise this damage is not harmful, although the psychological effects may be devastating.

The unborn baby can be in any state of development when this spell is cast. As an option, instead of transferring the baby to another creature, the caster can choose to use this as method of abortion. If the caster chooses to transfer the unborn to another creature, the subject of this second part of the spell must make a successful constitution check against DC 12. If this check fails, the subject of the transfer also suffers 3d6 points of subdual damage, also risking some damage to the child (1 in 20 chance). If target of the transfer is unwilling, she also receives a save to resist. If successful, this either causes an abortion or the caster can choose to take the embryo within herself instead.

This spell can have especially negative effects if it is used to transfer a child into a male subject. While the spell will create a functional womb within a male recipient, allowing a male to go through all the experience of a pregnancy as normal, it does not create an appropriate exit point for the child once it is fully developed. Unless some other means is found to extract a child from the male or a Change Sex spell is cast before this reaches a crisis, this can become exceptionally messy. Males forced to give birth without the appropriate exit point must make a save against this spell as normal. On a success, they take 1d6 damage per level of the original caster of Theft of the Unborn, and the child is born through the exit wound created by this damage. This can easily kill the male in question, though if someone is able to perform a DC 20 Heal check on the male during the birthing process, then damage will halved; a DC 30 Heal check will reduce the damage to subdual damage only as well as halving it. An Assist Labor and Birth spell will remove all damage completely.

If the save is failed, the child dies, and also remains inside the male. An especially cruel necromancer can cast Animate Dead on this corpse, causing 1d6 damage per level of the caster of Animate Dead as the decaying flesh inside of the male suddenly animates with explosive force, destroying itself and also causing immense internal damage to the male which bypasses all damage resistance. If this does not happen, the failed save will still cause the male to die in 1d4 days from the putrefaction of the dead child unless a DC 30 Heal check is made in the meantime, causing 1d6 damage per level of the original Theft of the Unborn caster in the process - no reduction of this damage is possible because of the amount of toxic, necrotic flesh that has formed inside the male's body. A Heal spell, however, will immediately cleanse the body of the suffering male without additional negative effects.

Virgin Heart Conjuration (Healing) Level: Erotic 6 Components: S, F Casting Time: 20 minutes Range: Touch Target: 1 creature Duration: Instant Saving Throw: Will (special) Spell Resistance: Yes (harmless)

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This spell returns the subject to a state of physical, mental, and spiritual virginity. If the subject makes the save, then all sexual skills, knowledge, and techniques are retained; if the save is failed, all sexual knowledge and skills are lost. A female will grow an intact hymen, and any physical damage caused by sex or childbirth will be eradicated. The subject will legitimately be considered a virgin for all cultural as well as religious purposes, as well as for the purpose of attracting unicorns and similar situations. It is often used in conjunction with an Atonement spell for members of celibate orders who wish to repent of their past indiscretions.

Waterscent Illusion (Glamer) Level: Erotic 2, Druid 1, Trickery 1 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature Touched Duration: 10 minutes/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)

The recipient of this spell immediately leaves no trace of scent behind. This continues for the duration of the spell, whereupon the recipient can be smelled again as normal. As long as this spell is in effect, the subject cannot be tracked by abilities such as the Scent special ability, loses all odors (offensive or otherwise) on the body, and gains a +5 on all Hide checks. Additionally, any pheromones (such as those indicating injury, fertility, or state of pregnancy) immediately vanish from the recipient for the spell's duration.

Workout Transmutation Level: Erotic 1 Components: V, S, M (see below) Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: No Spell Resistance: No

This spell charges the target's body with positive energy which courses through muscles and fatty tissue and invigorates the vital organ systems. In effect, it gives the target the benefits of having an amazing workout. This has no in-game effect, but it can be used to fulfill constant training requirements or other physical workout requirements. The target is fatigued for a half hour after the spell is cast, as well as being extremely sweaty, a bit sore, and hungry.

The verbal, somatic, and material components for this spell are that the creature touched go through a complete normal workout, using whatever methods and equipment are normal for this workout. The effects of any workout regime that a creature has undergone in the past will then be replicated, at the option of the affected creature.