Carnal Demonology Volume 4

Story by Epic Quest on SoFurry

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#4 of Carnal Demonology

The 4th and no longer final installment of the Carnal Demonology catalog


Before we proceed further into describing more demonic species, you're probably wondering what pregnancy and childhood is like for all these sex crazed demons. Well here's the details.

Demons are creatures of lust, not love, and as a result, they have very little paternal instincts that affords them the luxury of caring for children. When a Demon is born, it rapidly ages within the span of a few seconds, reaching a state comparable to adolescence where it is able to move and speak on its own. It also learns naturally how to control its powers and possesses at least a basic human level education if it is one of the intelligent demon species. This method of child rearing allows a Carnal demon to birth a child and almost immediately send them on their own out into the world, unless their particular species chooses to live in groups.

Demon pregnancies are very short term, and last from as little as 24 hours, to as long as 1 week before the child is ready to be born. If the demon has any dangerous appendages such as horns, spikes, poisons, claws, or whatever, these do not fully develop until after the child is born, so as to not pose a danger to the mother during the birthing process.

Now onto the demons!


Brood Mothers: Probably one of the most horrible fates that can befall a human female is to be transformed into the demonic species of a Brood Mother. These demons are fastened into place for the rest of their lives, and are endlessly birthing out random demonic species by the hundreds each day. Brood Mothers have two life stages, the first of which is the male parasite stage, while the second life stage is an asexual hermaphrodite form. Brood Mothers initially start off as a shape shifting blob of demonic flesh that slithers around the environment, seeking a human female. Once it locates a target, it pounces and begins to force her against a solid obstacle, usually the ground or a wall and fuses its flesh with hers, as well as the obstacle, leaving her incapable of being pried loose without dismembering her. Once the female is locked in place, the parasite squirms its genitals inside her and begins the impregnation process. The parasite is extremely fertile, and is capable of impregnating every egg in its victim at once. Because the parasite has fused with its host, the female is also capable of mild shape shifting, and is able to expand to gortesque sizes as she is filled with dozens, or perhaps even hundreds of children at once. The very instant she is done laying the next batch of demon spawn, the parasite is already delving back inside her for another impregnation, and continues the process endlessly until such a time as the Brood Mother is finally slain. Because Brood Mothers can not be moved, and they can repopulate demons at an alarming rate, most Brood Mothers are kept under heavy guard by their demonic children, which as mentioned before, can come in virtually any species of Carnal demon. If a Brood Mother is personally attacked, the shape shifting parasite will begin to form methods of defense, such as bladed tentacles, nerve toxins, and so on. The female is far too merged with the parasites DNA to be removed from its body, so the best possible option is to simply kill the host and put her out of her misery. Because they can shape shift, the parasite is very difficult to kill, but it is highly flammable, much like an Ooze, and can be quickly dispatched by setting it aflame. If the host female is killed, the male parasite will devour the corpse, absorbing it into its genetic material and then trying to escape to find another host to impregnate.

Nomnoms: Former humans who resorted to cannibalism to survive in the harsh environments of Carnal, Nomnoms have a vore fetish, and are greatly aroused by the act of eating their victims. Nomnoms belong to the Ooze family, and are capable of safely digesting meat, instead of surviving on an all liquid diet. Their bodies are black as tar, and just as adhesive, making them very difficult to escape once they get a firm hold of their victims. Nomnoms attack by raping their victims to the point where they are too exhausted to fight back, and then swallow them whole, and quite often alive. Because they can digest meat, those digested by a Nomnom are not birthed out as a fresh Ooze, but instead, they simply die, becoming a meal for the hungry demon. Thankfully for most humans, their settlements are trained at farming and agriculture, so Nomnoms are only encountered in the barren wastelands, where humanity rarely travels anyways. After a Nomnom has finished digesting a victim, they spit out the bones and leave behind what seems to be tar puddles as a form of excrement. It is sometimes easy to mistake a Nomnom's lair for a tar pit, as the black puddles with bones lodged in them can make for a clever disguise

Puppeteer: A very disturbing demon who is the stuff of children's nightmares, the Puppeteer was originally a pedophile and has now become a demon who preys upon children. Puppeteers earned their name from their very creepy fighting style, they use possessed dolls and puppets to fight for them. In fact, these dolls actualy contain the souls of children that became their victims. Puppeteers extract a child's soul from their bodies and transplant them into anatomically correct puppets, and bind them into slavery. In addition to using the dolls as sex slaves thanks to some well crafted synthetic parts incorporated into the puppet's design, the children will also work to defend their master in battle. The magical puppets are immortal, as no matter how badly damaged, they can simply be repaired later to return to service. Only killing the Puppeteer itself will break the binding spell, and free the children's enslaved souls. Puppeteers can be either male or female, but they are most commonly males. They resemble pointed eared humans, dressed in wood shop outfits, such as aprons and work gloves, and are always seen with at least one puppet carried around with them. Puppeteers are not simply deranged psychos who imbue children into crude dolls, however. The reason they choose puppets is because dolls don't age, and having originally been pedophiles, the Puppeteers wish the children to remain young forever. Their demonic magic allows them to create puppets that are in a startling likeness to the child who's soul they possess. They are carved from wood, plastic, and synthetics, along with a nearly flawless paint job so that they almost look like their original bodies, untill you actually touch them and find out they're no longer flesh. The fact their bodies are now artificial means that the puppets can also have hidden weapons build into their design, catching enemies off guard when a seemingly normal child opens up to reveal a dart launcher, retractable blade, gas trap, or whatever else the Puppeteer felt like installing.

Sex Fiend: A form of Carnal demon who is renowned for making contracts with mortals, they were originally con artists or shady business men and women. They resemble pointed eared humans with red or golden skin tones, fangs, and claws. They also tend to wear formal business attire, such as suits and ties. These contracts involve granting one wish of the mortal's choosing, but in exchange, the mortal becomes enslaved to the Sex Fiend for the rest of eternity. Because they have the power to grant wishes, the Sex Fiend is potentially one of the most powerful demons in Carnal, for they have the ability to warp reality, but their powers are restricted, as they can not use them to grant their own wishes. The Sex Fiend, however, can only effect an area within a maximum radius of 1 mile of their bodies. This prevents any foolish humans from attempting to change Carnal back to the mortal world it once was, but they can use their wish to banish the demonic tain from within that mile radius, making it safe for humans to live there. Even if a mortal eventually transforms into a demon after the wish is granted, the contract still holds, and so a Sex Fiend has been seen keeping both mortals and demons alike enslaved to their power. Sex Fiends are also known for prolonging a mortal's corruption, keeping them human for as much as possible before they are finally too infected and begin to transform on their own. If a slave dies, their soul is sent flying towards the Sex Fiend where it is devoured and absorbed, adding more power to the Sex Fiend. Killing the Sex Fiend will break the contract on all their living slaves, allowing them to be free once more, but at the same time, it reverses their wish, since the contract no longer holds. Wishing for a territory to be purified, for example, will instantly resume its former level of corruption and demonic infestation, which can be catastrophic if humans have since built a settlement within that area, only to have demons suddenly appear out of nowhere for a surprise attack.

Gryphon: A race of demons who are legendary for their pride. Gryphons were originally noble and royal humans with pure, virtuous hearts who were loved and idolized by the commoners, but since their corruption, their once proud lineage has become tainted. Gryphons have the body of a lion from the waist down, but their upper body is that of a giant eagle. Gryphons are convinced they are the surpreme race among beast races in the demon species. They are extremely vain, even by demonic standards, and touching one without their permission is punishable by death. In the eyes of a Gryphon, it is an honor and a damn privelage to be chosen as their victims, and anyone who doesn't show grattitude to a Gryphon deciding to fuck them is often punished for it. They may even be killed if the Gryphon is in a particularly foul mood! Gryphons are very selective about who they target for mating. They prefer to only go after those who are of high born lineage, being nobles and royalty. They also prefer to mate with those who are charismatic, able to sway the hearts and minds of their subjects, as opposed to someone who flaunts their power lazily. If a Gryphon takes a particularly strong interest in such a mortal, they will try to corrupt them, turning them into another Gryphon, as this is considered their form of a marriage ceremony. Indeed, Gryphons are one of the few demons in Carnal who retain the tradition of a family line. Every Gryphon is raised being educated in their bloodline, all the way back to its founding members. While Gryphons will only choose charismatic nobles and royalty as a permanent mate, they do keep servants around to tend to their lairs, and occasionally use them as pleasure slaves. Their vanity leaves no room for insult except for only among a few cases. Only fellow Gryphons are permitted to freely insult each other, as any other beast race or human will be severely punished in the attempt. Higher ranking demons of other species may be permitted to get away with an insult, but it will bring about a lasting grudge until the Gryphon is satisfied with their revenge.

Body Snatcher: A race of Ooze demons who can not survive without a host body. They were originally stalkers and impersonators who weren't happy living their own lives and chose to live as someone else. Body Snatchers have a clear, transparent liquid that comprizes their form, but it is able to shift its colors like a chameleon to assume various disguises. Its body is also much denser, feeling like rubber, instead of slime. The Body Snatcher's method of attack involves encasing a human victim inside its body and controlling them like a living suit. Because its body is transparent, it is very difficult to see. The host body feeds the Body Snatcher as it absorbs the spiritual essence of the host, while at the same time, raping them with its shape shifting powers. The Body Snatcher may disguise itself by wearing human clothing, but will continue to fuck and mollest its victim underneath the fabric. The Body Snatcher will change its clothing and shape to resemble its host, so anybody who meets them will believe they are actually the host, and not some demon who has enslaved their friend. Touching the Body Snatcher will reveal that their skin feels glossy and thick, not smooth and soft like real skin, and if the host is strong enough to resist, the Body Snatcher might move with a lurching gate as they try to subdue the host's attempts to warn others.

Wyvern: A race of demons who are cousins to the Dragons. They were originally the trusted soldiers of those who became Dragons, such as commanding officers, but they were not wealthy or powerful enough to become true Dragons. Wyverns look very similar to Dragons, eccept their forelegs have transformed into a set of leathery wings, giving them a bipedal design, as opposed to a Dragon's quadrupedal form. Their tails also have anywhere from 1 to 4 venomous spikes at the tip, which are capable of injecting a potent aphrodesiac into their victims A Wyvern's primary scales are as strong as steel, while their underscales are softer. Attacking their undersides is still the preferred method for slaying them, but they are not completely impervious to back attacks, either. Wyverns are also far smaller than their Dragon counterparts, in that the largest of their kind only grow to being twice the size of the average human. As with the Kobolds, the Wyverns have a connection with the Dragon demons, and serve as their personal body guards. While the Kobolds tend to the worship and household chores, the Wyverns patrol the Dragon's lair for any intruders or escape attempts made by slaves. On more than one occasion, the Wyvern has been mistaken as a Dragon, especially when they're spotted in a lair that's heavy with Kobold population. Only for the adventurers to be descimated when they realize they were only the gate keepers to the true threat. Wyverns possess keen military skills, they know many different battle formations, they can make use of the environment, and they are relentlessly devoted to their duties issued by their Dragon patrons. If there are too few Wyverns to get the job done, the strongest of them may even begin issuing orders to the Kobolds like a form of reserve troops! The fact that Wyvern are much smaller means they have a much easier time of cross breeding with other races, and as a result, they do not have the ability to polymorph.

Chimera: A demon species who is a member of the Golem family. While Golems are made out of clay, stone, or iron, a Chimera is made out of organic material. Chimeras are artificial beings who were created by fusing multiple species together. They were intended to be used as the ultimate guardian or warrior, by taking the best traits from many different species and combining them into one being. Chimera can have virtually any appearance, but their body parts are mostly chosen from human and animal physiology, and occasionally low ranking demons. Only very rare Chimera are created from high ranking demon body parts, for in order to fuse them, one first needs to capture the demon and extract the part you wish to merge. Obviously, capturing a high ranking demon and disecting them is something few people are prepared to accomplish.

Chimera are usually enslaved to their creators, and have an extremely liberal sense of mating. Because they are made up of many different species at once, a Chimera sees no reason to be picky in what or who it breeds with. They are willing to mate (or rape) just about any lifeform they can get a hold of, making them one of the more lustful demon slaves. Because they are organic, Chimera are usually more intelligent than the average Golem, who is a mindless puppet, the Chimera's brain allows them to think and rationalize so they can better serve their creators. The average Chimera is made up of 3 different species, but some very artistic masters have been known to combine more, there are even legendary Chimera makers who are said to have used several dozen species, combining them into a truly unique creature of art and magic.

Yeti: An ice demon who lives in the frozen north lands. Yeti are the remains of northern barbarians who fell victim to corruption. They stand around 10 feet tall with hulking muscles, purple or blue skin color, and are coated in thick, white fur. Yeti possess immense physical strength, able to withstand the crushing blow of an avalanche, and toss ice boulders one handed. The last time a human tried to guage their strength level, they made it up to 100 times that of a human, before they were forced to flee, lest the demon capture them, the test itself remained inconclusive, however. Yeti fur has the ability to absorb all heat around it in a 10 foot radius, and transfer it into the wearer, so coats and clothing fashioned from Yeti Pelts is very popular among mortals in the north. Unfortunately, this is also one of their greatest weapons, for when in battle, they will rapidly suck the heat out of their victims and attempt to lull them into coming closer, desperate to warm themselves by nuzzling with the demon, only to be captured and ravaged. Fighting them at range is the best possible chance to bring one down. Much like the barbarians they originated from, Yeti often live in clans, and those who are captured are used as slaves for the whole tribe. The alpha male of each tribe has the power to transform mortals into more Yeti. To do this, they proceed to rape them as a show of dominance, while infusing them with demonic power. If the mortal survives the demonic rape, they become a Yeti under the alpha's control. If they do not survive, well at least the alpha had a good fuck. Alpha males usually target the strongest slaves, ones who look like warriors, not common villagers.

Druids: A race of demons who were originally nature worshipers and wildlife preservers, the Druids are now spell casters who are able to control non magical plants and animals. They resemble humans with pointed ears and tend to wear simple garments, like brown robes. Powerful Druids also demonstrate strange features resembling either plants or animals, depending on which aspect of nature they favor the most, but these features are relatively small compared to a true Plant or Beast race demon For example, a bestial Druid may have fangs and claws or thick body hair, but not a tail, wings, or actual fur. A plant Druid may seem to gain strength by being exposed to direct sunlight, and may have green tinted skin, or flesh that's tough and wrinkled like bark. Their druidic cults are nearly always located far away from civilization, and they openly practice bestiality, allowing their members to mate with feral animals. Druids also take control of plants for tentacle based fun by controlling roots and vines. Over time, a Druid learns a stronger control over nature, and eventually gains a limited shape shifting power, allowing them to transform into non magical beasts, such as wolves or bears. Druids are fiercely protective of their natural homes and trespassers wishing to live there must either join the cult, or be driven out. Because they are nature worshipers, Druids have a strong alliance with Plant and Animal demon races, and can sometimes be found working together for a common goal, making the cult even more difficult to take down.

Dire Beast: A race of beast demons who were originally non magical animals who became corrupted by Carnal's demonic energy. A Dire Beast has two physical transformations that make them recognizeable, the first is that they are roughly three times the size of a regular animal of their species. The second is their armored hide, as Dire Beasts have a natural armor of hardened stone growing along their backsides, leaving their undersides exposed to attack, however. Dire Beasts are at least as intelligent as the average human, and many have the power to speak. The four most commonly seen Dire Beasts are Wolves, Rats, Boars,and Bears, but nearly any species can become one. Dire Beasts often serve as pets to upper ranking demons, as well as guard animals to Druid cults. Their armored hides make them difficult to injure, and their increased size makes them far stronger than a common animal. As they are demonic, Dire Beasts are much hornier than regular animals. Since demonic pregnancies are such short term, females undergo a heat cycle every 2 months, taking the first month to rest, the second month to produce offspring, and repeating the process. Because the Dire Beasts possess human level intelligence, and the capacity to speak, they are also capable of using low level magic, so long as it doesn't require complicated gestures, as their body structure is still feral, despite their advanced intelligence. Spells that require an incantation can be performed easily enough, but not ones that require specific hand signs, or bodily movements. Spells requiring certain ingrededients may also be difficult to perform, since their feral bodies would have difficulty carrying and preparing the spell components.