A Day In Eternia

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Hello!

I had a bit of a writing itch and I wanted to world build a little bit. Here's a day in the life of a human on Eternia!


It'd been about a year since you'd been relocated to the Eternia - the diplomatic, economic, and culture capital of the galaxy. It was all a bit sudden and you're only just getting to terms with everything that happened, and if you ignored that, life up here was quite pleasant.

The buzz of your alarm wakes you up. You'd programmed the lights to illuminate as it went off to help you wake up. There's no exposed lights in your room, the soft lighting is embedded into all parts of your room, out of direct sight. You grumble as you sit up, and swing your legs over the side of the bed, bapping the alarm to shut it up. A couple of human bands had survived, and were playing a few shows in the Cultures in the evenings. Your head was still pounding a little from the drinks.

You stare at the alarm - 10:00 - fairly early still (The standard Eternia cycle was around 30 hours). You stand up, and get dressed, ready for the day ahead. A couple of hours of admin for the maintenance crew of your district and you were free for a couple of days after that. You walk across the studio apartment, and the kitchen lights up as you step onto the cooler tiled floor. You rustle up a quick breakfast, and sit at the table, eating up as you click on the TV.

Usual bits of news - lots of new policies flying around due to humanity's arrival on the Eternia, and thus galactic society. You watch with a little interest as the candidates for human voices in galactic society talk about what they'd like to try and implement.

You finish up eating, and put your dish and cutlery into the dishwasher, and turn the TV off, and head out of the door.

You meander along the corridor towards the exit of the building. It's a fairly quiet morning but you pass a few residents of the building you live in. The towering Can'ir and Feln were still novel - and a little scary - to walk past. Even the shortest Can'ir towered over you. The Feln even moreso. Both covered in fur and animalistic, the Feln definitely looked scarier. But given the lengths that everyone went to get Humans here and integrating made the fear ease up. Plus, you also worked with a lot of Feln.

Getting out of the building and onto the plaza, the sun was still pretty low in the sky. While Eternia was technically a space station, it was huge enough that the nearby sun crosses over the "sky" throughout the day. The plaza was fairly quiet too, just a couple of early birds - and you weren't referring to the Chron either.

You walk over to the other side of the plaza. You lived quite close to the edge of the level you lived on, so you got quite a good view of the sprawling nature reserve at the 'bottom' of the Eternia. You tap on the device attached to the top of your ear as you sit at a bench at the edge of the plaza. A holographic display appears in front of you. You swipe through the menu option and hit Ride Share. You enter your destination - the maintenance HQ in Dvantis. About 30-40 minutes (or clicks, as they call them here) away by the flying vehicles.

There was a swarm of these vehicles hovering around at all times, usually going to and from locations. The Ride Share program on Eternia made it so that anyone going to the same landing points could pick up further passengers on the way. More or less designed for shorter journeys. Anything longer than an hour, you usually took the edge-trains. No-one owned these vehicles, they were just part of the public transport for Eternia.

You sit at the landing point for a while. A Feln - one of your coworkers, Taern, ambles up and sits next to you on the bench. He was mostly black furred with a few blue and white strips all over his body. He wears overalls, mostly for tool-carrying ease if anything. You greet him with a smile, and he smiles back. You ask him if he's heading to HQ as well or if he was heading to a job.

His response was in the Feln language - Witera - but thanks to the device on your ear you could understand him. Witera is a light, almost singing language. He was heading to HQ to report in - he was on the night shift this moon. You'd be sharing a cab.

Eventually a cab comes into view and lands on the landing area. It was about twice your height, and about as long as a limousine. The side of it opens outwards and upwards, letting you and Taern embark.There was 6 seats in the back, one of which was already taken by a Chron. You and Taern take a seat and once buckled in, the cab departs again.

As the cab flies off again, you get a good view of Eternia and its levels. The "ground floor" of Eternia houses the nature reserve. The largest floor of the station, the firstlevel and higher was reserved for daily activities. There was no specific zoning going on, but similar functions tended to bundle together, but residences were everywhere on the space station. The most pronounced district was the Cultures. Though officially it was called Pterin.

Each of the levels on Eternia was called a Ring, and each played host to a number of districts. While the ground floor of the station was a nature reserve, the rings circled around the edges of the station. The station got wider the higher up it went, the rings essentially almost able to look over the ring below it. It gave the station a bowl-like appearance at a distance.

30 clicks later, the cab comes in to land at the area near the Dvantis maintenance HQ. The doors open up again, and everyone hops out. You and Taern walk towards the surprisingly small building, making a little small talk as you go. Taern does have to walk a little slower though, considering his height and gait make it quite easy to walk relatively quickly. While the Feln could stand up fairly straight, their walking posture gave them a slightly monstrous appearance. His arms dangled quite low, he looks like he crouches as he walks. The long ears dangling down brush at your sides occasionally. He apologises for it.

You sign in, as does Taern - just indicating that you're here in the event of any emergencies, and you both head into the main office. Taern heads off to another room to debrief while you're heading over to the admin area. You wave a farewell as you part.

Other colleagues shuffle in, a tall Can'ir (even by their standards too) - Reh'neq, and a Chron - Nvea. You exchange greetings, and get to work. Mostly just filing reports from the engineers and mechanics who had been out all night, and taking reports from residents about issues in their areas and setting upincidents for field agents to attend and fix.

A couple of hours later, and all three of you sign out of the building again. It'd only been a few hours but it needed doing!

Nvea lived super close by, so she wandered off towards her place, waving a winged arm as she left. You and Reh'neqchat a little before parting ways. Reh'neq was heading to the cabs to head home. But given that you were crossing the rings to get to the Cultures, you started walking over to the edge-trains.

These trains are embedded in the outside edges of Eternia, able to get to the opposite side of the station in about an hour, it was quite an extreme speed though. The edge train going around just Ring 2 probably covered about 600 miles in circumference.

You stand at the station, waiting for the next train to arrive. The station was pretty crowded at this hour. A couple of lights flash, and the train starts to pull into the station. The locomotive was embedded in the wall of the space station, functioning on a side-rail, essentially.

The thick glass walls slide open up, and the train doors open up, letting folks disembark and embark the train. You get onto the train and take a seat. Like in your apartment, and in the office - the lighting in the train is mostly hidden backlights, giving a soft glow to everything.

Soft murmurs of conversation rumble through the train as it moves between the station. An hour later, it pulls up at the Cultures. You squeeze through the crowd at the station and enter the district proper.

The cultures was a wildly different place compared to the rest of Eternia. While most of the station was mostly polished for the sake of maintenance, the Cultures was much rougher in a charming way. Art covered the walls here. While food places were all over Eternia, the smells were stronger over here for sure. A low thump could be felt in spots as bands and musicians practised in the surrounding buildings.

You made your way over to your friends' usual spot, a bar run by a human, it was quite popular with Feln due to the thumping punk music playing out of the speakers during the opening hours. The lights were a bit lower in here, with neon lights dotted around to give the bar some old-earth vibes. The menu was scrawled on the wall by hand instead of the slightly higher tech monitors.

The owner/bartender was a human with a thick cockney accent and a spikey mohawk. You take a seat with your friends and order a few drinks. Not as hard as last night, that's for sure. You were off to go hang out with an acquaintance who happened to be Feln a bit later, her drumming was probably a bit of the thumping you felt as you walked through the district on the way here.