World of Osmis: Classes

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#3 of World of Osmis

And finally, the adventuring classes in this world


Basic Classes:-

The starting classes that adventurers have to master before going on to more advanced classes.

Warrior: Weilders of various melee weapons, a great way to get the feel of various close-range weapons before setting on one.

Pugilist: Putting the blades and shields away in favor of their powerful fists and agile feet.

Rogue: Stealth is their bread and butter, the shadows are their allies.

Ranger: Stay as far away from direct confrontation and strike from a distance.

Arcanist: Weilders of the arcane arts and basic magic.

Conjurer: Specialised in calling forth the powers of lesser spirits to aid them in battle.

Advanced Classes:-

From here starts the more advanced and specialized classes that adventurers can choose from.

Warrior:-

Knight: Wielding swords and shields as they advance to the front lines.

Weapon: Swords. Shields.

Spearman: Keeping their distance, but still close to the enemies as they gracefully dance around their enemies.

Weapon: Spears. Lances. Javelins.

Barbarian: Axes and hatchets are their weapons of choice as they rip and tear through the battlefield.

Weapon: Axes. Hatchets.

Fencer: Agile and swift on their feet while wielding sharp rapiers or similarly small-bladed swords.

Weapon: Short Swords. Rapiers.

Swordmaster: Forgoing the shield and focusing all of their skills on their swords.

Weapons: Long Swords.

Pugilist:-

Iron Fist: Focusing more on using their fists to deliver powerful, explosive impact with each punch.

Weapons: Iron Gauntlets and Greeves.

Brawler: Mixture of striking their enemies down and/or grappling them into submission

Weapons: Leather Gloves

Qi Fighter: Fueling each punch with spiritual power that strikes right at the opponent's very soul.

Weapon: Bare Fists and Feet

Street Fighter: Anything goes. They just let their fists make the rules.

Weapon: Iron Gauntlets and Greeves. Bare Fists and Feet.

Rogue:-

Assassin: Masters with daggers and experts in taking someone's life in an instant.

Weapon: Daggers

Ninja: Masters of the arts of ninjutsu of the far eastern lands, blending strange and astonishing magic into their skills.

Weapon: Daggers. Short Swords

Thief: Master of swiping what is not theirs, mostly valuable items and accessories.

Weapon: Daggers

Dancer: Entertainers who can mesmerize the crowds with their killer performances.

Weapon: Dagger. Chakrams.

Ranger:-

Archer: The basic bow and arrow approach. Better when you're opponent can't hear your arrow flying at them.

Weapon: Bow

Gunner: Pistols, rifles, snipers, any form of a firearm there is, they know how to use to take down their target.

Weapon: Firearms.

Hunter: Wielding both crossbows and spears, they are quite versatile fighters in both close and long range(s).

Weapon: Bow. Crossbow. Spear.

Arcanist:-

Wizard: Masters of the old ways of the arcane, following the footsteps of the greatest wizard of them all.

Weapon: Wand. Staff.

Warlock: The old and dark ways of witchcraft is their path, be it crafting horrible potions or evil curses.

Weapon: Staff. Grimoire. Foci

Runic: They don't have enough magical aptitude to cast powerful spells, but their mastery of magical runes and ancient languages makes up for it aplenty.

Weapon: Wand. Grimoire.

Priest: With their gods and beliefs in their hearts, their prayers are bound to heal the body, the mind, and the spirit.

Weapon: Staff. Tome.

Conjurer:-

Taoist: Summoners who call forth powers from beyond the spiritual realms and bind them to their will.

Weapon: Scrolls. Talismans.

Spiritualist: Summoners who call forth the beings that bind the world together and keep the balance of it all: The elemental spirits themselves.

Weapon: Staff.

Tamer: With a bit of druidic magic, they can tame the beasts and monsters of the wild and turn them into loyal companions.

Weapon: Wand. Ether Whip.

Necromancer: Calls forth the ghosts, phantoms, and other nefarious spirits of the realm of the dead to do their bidding.

Weapon: Scythe. Staff. Focus.

Master Classes:-

Now to the classes that allows the adventurers to reach their peak potential.


Knight:-

-Paladin (Great Sword)

-Shieldbearer (Dual Sheilds)

-Guardian (Spear/Lance and Sheild)

-Dragon Knight (Great Sword)

Spearman:-

-Dragoon (Spear and Lance)

-Jouster (Lance and Javelin)

Barbarian:-

-Berserker (Great Axe and Great Sword)

-Chieftan (Dual Hatchets)

Fencer:-

-Spellblade (Enchanted Swords and Rapiers)

-Duelist (Dual Sword Weilding)

-Swashbuckler (Blade and Pistol)

Swordmaster:-

-Samurai (Katana)

-Blademaster (Long Sword)

-Slayer (Long Sword and Katana)

Iron Fist:-

-Punisher (Iron Gauntlets and Greeves)

Brawler:-

-Wrestler (Leather Gloves)

Qi Fighter:-

-Aura Master (Bare Hands and Feet)

-Spirit Hand (Bare Hands and Feet or Gauntlets and Greeves)

Street Fighter:-

-Avenger (Iron Gauntlets and Greeves)

Assassin:-

-Shadowblade (Daggers and Throwing Knives)

-Harlequin (Daggers And Throwing Knives)

Ninja:-

-Kage Master (Daggers and Shuriken)

-Puppet Master (Daggers, Iron Threads, and Karakuri Puppets)

Thief:-

-Spellthief (Enchanted Dagger)

-Phantom (Sword Whip and Dagger)

Dancer:-

-Mirage (Enchanted Daggers and Enchanted Chakrams)

-Bard (Chakrams and Musical Instruments)

Archer:-

-Eagle Eye (Bow)

Gunner:-

-Weaponmeister (Advanced Firearms)

-Artillerist (Heavy Weaponry)

Hunter:-

-Trapmaster (Crossbow and Spear)

-Agent (Advanced Firearms and Gadgets)

Wizard:-

-Magus (Focus and Wand)

Warlock:-

-Sorcerer (Focus and Grimoire)

-Witchdoctor (Dagger and Focus)

Runic:-

-Runesmith (Enchanted Weaponry)

Priest:-

-Cleric (Mace or Hammer and Shield)

-Bishop (Staff)

-Oracle (Focus)

Taoist:-

-Onmyouji (Talisman and Scroll)

-Yokai Master (Talisman and Scroll)

Spiritualist:-

-Elementalist (Staff and Focus)

-Shaman (Staff, Dagger, and Focus)

Tamer:-

-Beast Master (Staff and Ether Whip)

Necromancer:-

-Lich Lord (Scythe, Staff, and Focus)

Race Unique Classes:-

Some classes that are unique to certain races and can't be unlocked or used by any other race. Non-human races may also undertake a physical evolution into different beings as they unlock said classes.

Human:-

Hero: The, supposedly, strongest warrior among the humans tasked with protecting the realm from the various evils bent on causing chaos.

Weapon: Various

Elves:-

Fey Touched: Elves that share lineage with the fey. Some even have insect-like antennae and wings, as well as glittering, colorful scales on parts of their body.

Weapon: Wand, Staff, and Focus

Falconeer: Elven Archers with birds of prey that are specifically bred to be the apex predators of the sky as hunting companions.

Weapon: Bow and Crossbow.

Orcs:-

Warchief: Barbarian Orcs that have proved themselves the strongest amongst their ranks, much bigger and taller, more powerful bodies to prove it.

Weapon: Heavy Weapons.

Dwarves:-

Forgemaster: Masters of smithing, ironworks, and crafting in general, but also a force to be reckoned with when wielding their huge hammers into battle.

Weapons: Hammers and Battle Pickaxes.

Lizardmen/Kobolds:-

Dragonborn: The blood of dragons within them is awakened, letting them use the powers of the entities they worshipped for many years

Weapons: Great Sword. Sword and Shield.

Ancient Scales: The blood of powerful and ancient dinosaurs awaken within them, giving them immense physical strength, but also the violent tendencies and rage of ages past.

Weapon: Heavy Weapons.

Beastmen:-

Werebeast: Their instincts take over and the great beast inside is unleashed, giving them a stronger and more ferocious form.

Weapon: Clawed gauntlets.

Spirit Animal: Only acquired when a beastmen of great spirituality experiences death and can't be changed or reversed. Gaining a form that is part spirit and part mortal, making them immune to physical attacks, but very weak to magic.

Weapon: Sword, Polearm, Focus, Talisman, and Scroll.

Mechas:-

The large robots that some adventurers ride for travel or to fight against giant monsters.

Frame:-

Light: Swift and agile, frames like this are built for speedy travels and maneuvers.

Medium: Can use both light and heavy weapons, but not a lot of either. Are also sturdy enough to hold their grounds in quick skirmishes.

Heavy: The tankiest of the three frames, can withstand lots of punishment and then some more while dishing out devastating damage. However it comes at the cost of their speed as they are quite slow and not very agile, also the most expensive to pilot as they consume lots of fuel and energy..

Type:-

Humanoid:-

Bipedal with swift maneuverability and lots of agility, although its stats are somewhat average.

Animalistic:-

These are made in the form of feral animals, birds, marine life, etc. A bit smaller in size so they're pretty agile and fast, but can't carry too many or heavy weapons.

Transformer:-

The most versatile of the mecha types as they can change form to suit whatever terrain they're traveling on, even if it was aquatic or aerial travel.

Vehicular:-

They might look just like any tank, jet, or armored vehicle, they are more versatile and much sturdier with an advanced AI.