The End and The Beginning - Character Sheet - Rumar Black-Iron

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#8 of The End and The Beginning

base used dnd 5e sheet then changed a few things these sheets will come out every so often as the characters evolve.


The End & Beginning

Character Sheet

Name: Rumar Black-Iron

House Crest: Iron Avil

Level: 8 - locked

Health : 51

Age: 20

Lifespan: Locked

Sex: Male

Race: Mountain Dwarf

Height Meduim/4ft5/Locked

Appearance Eyes: blue and souless

Skin: Dark tanned covered in black coal dust

Hair Brown/Black covered in coal dust

Profession: Appentice Smithy, metals and runic enchanting

Languages: Common, Dwarvish, Halfling, Gnomish, Undercommon and Primordial

Class: Artificer, (Locked)

Personality Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen

Ideals : Charity. I always try to help those in need, no matter what the personal cost.

Bond: Locked

Flaw : I judge others harshly, and myself even more severely.

Ability Scores Menu

Score Racial

Bonus /Final

Score

Strength 12 +2 14 (+2)

Dexterity 13 13 (+1)

Constitution 11 +2 13 (+1)

Intelligence 14 14 (+2)

Wisdom 12 12 (+1)

Charisma 12 12 (+1)

[FEATURES & TRAITS]

Magical Tinkering

Infuse Item (6 infusions known, 3 infused items)

Tools of the Trade *

Armorer Spells (magic missile, thunderwave, mirror image, shatter)

Arcane Armor

Armor Model

The Right Tool for the job

Extra Attack

Tool Expertise

Flash of Genius

Shadow Touched (disguise self 1/long rest, invisibility 1/long rest)

Keen Mind

Darkvision (60 ft.)

Dwarven Resilience

Dwarven Combat Training *

Tool Proficiency *

Stonecunning

Dwarven Armor Training *

Heart of Darkness

Spellbook

CANTRIPS

Light

level 0 - evocation

Casting Time: 1 action

Range: Touch

Components: V, M (a firefly or phosphorescent moss)

Duration: 1 hour

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

Mage Hand

level 0 - conjuration

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: 1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

LEVEL 1

Disguise Self

level 1 - illusion

Casting Time: 1 action

Range: Self

Components: V, S

Duration: 1 hour

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Grease

level 1 - conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a bit of pork rind or butter)

Duration: 1 minute

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.

Identify

level 1 - divination (ritual)

Casting Time: 1 minute

Range: Touch

Components: V, S, M (a pearl worth at least 100 gp and an owl feather)

Duration: Instantaneous

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

Magic Missile

level 1 - evocation

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At Higher Levels. one more dart for each level above 1st.

Thunderwave

level 1 - evocation

Casting Time: 1 action

Range: Self (15-foot cube)

Components: V, S

Duration: Instantaneous

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases for each slot level above 1st.

LEVEL 2

Blur

level 2 - illusion

Casting Time: 1 action

Range: Self

Components: V

Duration: Concentration, up to 1 minute

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

Invisibility

level 2 - illusion

Casting Time: 1 action

Range: Touch

Components: V, S, M (an eyelash encased in gum arabic)

Duration: Concentration, up to 1 hour

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Magic Weapon

level 2 - transmutation

Casting Time: 1 bonus action

Range: Touch

Components: V, S

Duration: Concentration, up to 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Mirror Image

level 2 - illusion

Casting Time: 1 action

Range: Self

Components: V, S

Duration: 1 minute

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.

Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.

If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.

A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Shatter

level 2 - evocation

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a chip of mica)

Duration: Instantaneous

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases for each slot level above 2nd.

Combo Breaker

Level Unknown Special Skill

Cast Time: 1 Action

Range: 60 feet

Components: V, S, M (a chip of mica)

Duration: Instantaneous

He shouts out a command and can force combo 2 skills be destoryed to create 1 unique skill only for that party member in question can only use.


All images were found using Google, if anyone knows original source, I'd like to know as I have been unable to find it, so I can properly credit the owner also tried contracted the owners of original artworks where i could for use.