Guidance Domain

Story by ArrowQuivershaft on SoFurry

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A domain for selfless healing clerics I had created for me as a Patreon reward by Runesmith.

Intended for D&D 5E.

Posted using PostyBirb


Guidance Domain

Guidance Domain Spells 1st level: Ceremony, Charm Person 3rd level: Aid, Lesser Restoration 5th level: Remove Curse, Beacon of Hope 7th level: Divination, Freedom of Movement 9th level: Dispel Evil and Good, Greater Restoration

Bonus Cantrip When you choose this domain at 1st level, you get the guidance cantrip if you don't already know it.

Shared Guard Also starting at 1st level, the spells you cast to remove negative effects become more powerful. Whenever you cast an Abjuration spell with the touch range, you can choose an additional target within 30 feet.

Channel Divinity: Gather Burdens Starting at 2nd level, you can use your Channel Divinity to endure effects your allies cannot.

As an action, you present your holy symbol and evoke protective energy. Choose up to three creatures within 30 feet of you who are affected by conditions (not including grappled, invisible, restrained, or unconscious). Each condition on those creatures ends on the target and instead affects you for the remaining duration. Effects that you are immune to end.

Beast of Many Burdens Beginning at 6th level, your carrying capacity doubles. Also starting at 6th level, you are unaffected by difficult terrain.

Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Guardian of Hexes Starting at 17th level, your power to remove burdens overlaps your healing. When you cast a healing spell of 3rd level or higher, you can cast Lesser Restoration as a bonus action without expending a spell slot. When you cast a healing spell of 5th level or higher, you can cast Remove Curse as a bonus action without expending a spell slot.