Zombie Apoc-Fur-Lypse (Character Creation)

Story by comidacomida on SoFurry

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Zombie Aopc-Fur-Lypse

(A reader-driven character-based story for So Furry)

Character Creation

For those of you interested in submitting a character for the upcoming reader/player driven

story, Zombie Apoc-Fur-Lypse, please review the below submission guidelines for creating a

character. Each character is required to be your own original creation; please do not submit a

character created by someone else, whether that character be corporate (from Disney, as an

example), or private (someone's persona/fursona). This is about one of your own, original

ideas. You're more than welcome to use your own persona/fursona, just be advised that said

character might not survive.

Also, while elements of this story are action-movie based, this is not Pokémon, nor is it

Dragonball; characters will not have super powers nor will they be able to shout out an attack

and have flashing strobe lights distract their foes amidst a torrential beam of electricity

shot out of their (whatever applicable bodyparty one would choose).

Please limit your character submissions, as no player can have more than 1 character accepted.

Focusing on really fleshing out one character will probably get you a better chance of

approval, but if you REALLY want to do all the work of submitting five or six characters I will

be more than glad enough to give them all the attention they warrant and be fair in my

selection of which one I choose to include.

Remember: you may or may not have a character chosen to be present in any one of the

storylines. Please do not take this as a personal affront to you; I am simply selecting the

most interesting, suitable, and pertinent characters to include. If this goes well, there may

be future stories/games that you could have a chance on joining too. That being said, here are

the submission guidelines and character information you will need to submit your own personal

creation into Zombie Apoc-Fur-Lypse.

The first step to any character creation would be to consider a concept. Concepts may be as

specific as "Third grade teacher who is struggling with an identity crisis after her husband

left her for a younger woman" to something much more general "policeman". In general, the

concept should give you enough of a guideline to help mold your character into a believable

inhabitant of a world not unlike our own. Once you have your concept, consider (and answer)

the following questions:

What's your character's name? (this can be anything you want)

What's your character's race? (mundane furries only, no mythological -see below for

exceptions-)

What's your character's sex/gender? (sex is genetic, while gender is sociological)

What's your character's occupation? (what, if anything, do they do for a living?)

What's your character's greatest success thus far?

What's your character's greatest failure thus far?

What's your character's sexual preference? If bi, which way do they lean? Any kinks?

What does your character think of his/her life? (before the zombies, of course)

What does your character have worth living for?

What's the ideal zombie-fighting death for your character?

What's one interesting quirk about your character?

Finally, provide a physical description of your character and a brief description of their

attitude, mannerisms, and what their life has been like up until the point when things start

going to hell. This can be any pertinent information you'd like to make certain is included in

the story when your character gets some focus.

Once you have these base considerations down, now start considering the different traits that

will come into play that will either help your character down the path of survival, or else

help your character down the path to a zombie feast being held in their honor.

Each character has ten traits. In the beginning, players may distribute a total of 50 points

among these traits in order to provide a quantifiable description of their character.

Remember: while 5 points in each trait create a well-rounded character, these characters are

also average. Also remember that average, unspectacular characters are usually the first to

die in any good horror movie. As noted, you have 50 points to distribute among the ten traits.

The traits and their descriptions are as follows:

Influence: A character's ability to interact with others and get what they want. This can be

through leadership, intimidation, seduction, inspiration, cajoling, or any other numbers of

methods used to control or guide their group members. In roleplaying games, this trait is more

commonly known as "Charisma".

Survival: Not everyone is suited for living in the depths of the wilderness with nothing but a

knife and a chord of rope. This particular embodiment of Survival is more about a character's

knowledge of their surroundings, the city itself, if a chain link fence is good protection

against a certain type of zombie, and how to get from "Point A" to "Point B" while minimizing

encounters with the living dead.

Tenacity: Though everyone has something resembling scrupules, there are those who are willing

to sell their morality cheaper than others. This trait refers to how down and dirty someone is

willing to get in order to survive. Someone with a low Tenacity rating will probably be more

of a team player, even if that results in them playing the role of bait. Someone with a high

Tenacity rating puts survival ahead of fair sportsmanship. Remember: you need not run faster

than the zombies-- just your friend.

Agility: When you're trying to evade a horde of zombies it helps to be physically fit. This

trait is an overall expression of how well your character moves. Whether it is running,

jumping, swimming, climbing, or dodging grabby decaying fingers, Agility will help you get the

job done.

Youth: This is an important trait for two main reasons. First, the younger you are the more

likely you are to survive longer in a horror movie since a kid getting ripped apart is the kind

of horrific image best left until later in the film. Second, this trait contributes to factors

such as modifying your physical capabilities. 0 points in Youth is the equivalent to being a

geriatric survivor, 5 puts you in your late twenties to early thirties, and 10 pmeans you wouid

be a pre-teen. Keep in mind that this trait is purely for 'cinematic significance', and

putting too many points here reduces your survivability in other areas.

Awareness: When the lights are dimmed down and you are surrounded by the rotting stench of

garbage, sometimes you have to learn to rely on other senses. If you're standing in the middle

of a city intersection and a horde of undead are coming from SOMEWHERE, it might be nice to

have an idea which way to run. This trait signifies a character's ability to perceive the

world around them through the use of all of their senses.

Luck: Sometimes, all it boils down to is being in the right place at the right time... or

else, not being in the wrong place at an inopportune moment. This trait has the least direct

significance on a character's ability to survive except in those 'certain circumstances' where

all someone has to go off of is a hope and a prayer. In that case, it's the only thing that

matters.

Ingenuity: Knowing how to get things done without the correct tools. This can be anything

from picking a lock or hotwiring a car to administering first aid without a kit. While lower

points in this trait could help a character figure out how to craft a spear out of a broom

handle, a kitchen knife, and duct tape, those with more of a focus on this trait might actually

be able to manage a decent zombie-crushing machine if they come across a welding shop and an

old '92 Ford Festiva.

Vitality: When physical staying-power matters, this trait is the one to focus on. This is a

combination of someone's stamina, fortitude, and physical will. A character with a high amount

of points in this trait can take a lot of punishment and still run for a few miles.

Conversely, a character with low Vitality might be athsmatic, out of shape, or sickly. Or

maybe... just maybe... they might already be infected. (This is where a character with high

Tenacity will shoot them between the eyes, just to be safe).

Endurance: If Vitality is PHYSICAL staying-power, then Endurance is MENTAL staying-power.

While some people might fold like a paper bag at the first sign of danger, those with a large

number of points in this trait are more likely to keep on going long after a lesser character's

willpower has been spent. With all the horrors of an Apoc-Fur-Lypse, sometimes it's a good

idea to keep your wits about you, and that is what Endurance is for.

The final step to character creation is to add the plot-hook element for your character. While

any future-victim in a zombie apoc-fur-lypse can be created with a little descriptive measures

and throwing points around, the true thing that will help your character stand out is their

unique "something special" that sets them apart from the others. Here are a few examples, but

you're more than welcome to come up with some of your own.

Celebrity: This character has all 10 points in Influence but is actually even more

attention-grabbing than would first be believed. This character has a call to fame in such a

way that people naturally tend to defer to them simply because they're so well known. While

this might be helpful for the character getting their way, also bear in mind that many horror

movies end up 'off-ing' the rich character or the famous character or the politician or

what-have-you either as comedic relief or to strike fear into the audience who think that

celebrities are immortal.

Urban Guru: This character has all 10 points in Survival, but actually seems to know things

well beyond the scope of even the most knowledgable city-goer. Sometimes people live somewhere

for so long that they get a sixth sense about a place. This character has a natural knack for

getting around amidst the zombie apoc-fur-lypse and can provide endless amounts of aid to a

group. Sadly, most urban guru type characters usually end up dying at the most important time,

and rarely live to see those they fought to save survive.

Sociopath: This character has all 10 points in Tenacity, but is even less team-oriented than

the most hardenend criminal. This character actively seeks ways to get ahead and will stop at

nothing to ensure their survival. If the zombies could talk, you could bet that the Sociopath

would work every angle to orchastrate the fall of the surviors in order to ensure his or her

own safety. In darker stories, this is the character that survives, while in even some of the

bloodiest of horror flicks, this character usually gets what's coming to them before the final

credits.

Very Young: This character has all 10 points in Youth, but is actually even younger than

pre-teen. For the sake of the story, this character is probably between eight and ten years of

age, which gives them a step-up on the survivability meter because, after all... kids usually

survive a zombie horde better than the adults. That's believable, right?

Psychic: This character has all 10 points in Awareness, but his or her senses transcend normal

ratings. While not as 'main-stream' reality as other elements to the horror genre, the psychic

can sometimes be used to great effect. A character with this plot-hook can sometimes sense

things that could not otherwise be perceived. While this is endlessly useful to a group of

survivors, the Psychic often ends up with a realization or understanding that they won't be

with those who survive, creating some very dramatic moments before the very end.

Comedic Relief: How you survived up until this point is anyone's guess. While this character

probably has a 10 in Luck, they might also just be the kind of person that might not completely

mesh with the group. Most horror movie officinados are pretty familiar with the comedic relief

as a force that remains through the majority of a storyline. Sometimes, that character manages

to survive... or else they end up taking one fall too many at the heightened climax of the

action.

Military Operative: A step above a policeman, this character is probably in the zombie zone for

a reason, and likely came prepared. This character probably has a few 'survival-aides' that

will make short work of small groups of zombies... just remember: when it comes to dramatic

moments of character death, usually it's the heavy-hitter that goes out with a bang.

Mythological: This character is not one of the standard animal-types. This character might be

a dragon, or a jackalope, or a unicorn, or any other number of species... maybe even a "gasp"

human?!?! While this does not confer 'magical powers' to a given character, it does provide

them a nice plot hook, and that always helps survivability in a horror movie.

Deadly Distraction: Something other than survival rules this character's need to stay alive.

Perhaps a character's irrational need to get back home to his or her pet, or maybe a hope

beyond hope that their parent/loved-one/kids somehow still survive-- whatever the reason,

they're prone to get themself and their fellow party members into more danger than might

otherwise be necessary. This character usually either dies horribly because of their endless

hope, or else they succeed and create the single, warm moment within an otherwise dark and

dreary story of horror.

Dark Secret: This hook has a wide range of possibilities. Perhaps this character knows

something about the zombie apoc-fur-lypse or, may have been instrumental in causing it?

Perhaps the character is an escaped mass-murdurer who managed to fight out of a prison during

the chaos caused by the zombies. Whatever the secret, this character will probably have a

central role in the story... but with all the focus comes a high chance for a really nasty

come-uppance, as almost always happens with someone who has a dark secret in a horror flick.

This is by no means an exhaustive list. Please consider any kind of story-hook to be suitable

so long as it fits in with the horror genre. You are encouraged to come up with a hook that

fits your character and helps flesh them out (more hooks based on having 10 points in a trait,

for example). Also note that, while many of these hooks appear to be benefits, many of them

also carry a large amount of sigma in the horror movie genre and may actually help contribute

to your character dying faster despite their seeming usefuless.

The last step to submitting a character for the Zombie Apoc-Fur-Lypse is to post your character

on a journal that reads "I Want to Survive the Zombie Apoc-Fur-Lypse.". Shortly, I will also

post a journal providing the method for posting a character. Within your journal, please also

provide a link to the first post on this topc, found here:

http://sofurry.com/page/131743

Also stay tuned for methods on how you can increase your character's chance of survival (or at

least importance) in the story/games! Thanks for tuning in folks, and good luck on surviving

the upcoming apoc-fur-lypse!