A Stranger in Suburbia (An Interactive Story) - Prologue (7)

Story by Patcher on SoFurry

, , , ,

#7 of A Stranger in Suburbia

At last, some Common Sense.


PREVIOUS PAGE | START AT THE BEGINNING | NEXT PAGE

Make sure you're properly dressed.

You assess your current outfit. No matter how hard you try, you find it hard to justify wearing a parka on top of a jacket on top of a sweater (squared!) on top a tee (cubed!); equally difficult is justifying two pairs of trousers on top of two shorts on top of a cluster of briefs and boxers. You're overwhelmed by the excess heat as you step back into your apartment and close the door.

Get undressed.

Done.

Assess pile of clothes.

Your pile of clothes contains:

a green winter parka ;

a blue spring jacket ;

a grey-and-black striped sweater ;

a white-and-citrine fluffy sweater ;

a red tee ;

a blue tee;

a black tee with a husky's face on it ;

a pair of black denim jeans ;

a pair of sweatpants ;

a pair of yellow bathing shorts ;

a pair of sky blue summer shorts ;

a pair of white boxers with red hearts, with accompanying briefs ;

a pair of black boxers ;

a pair of red-and-white-striped boxers ;

and a set of white briefs.

Whew.

Open MYSTERIOUS BOX.

According to Benevolence , the MYSTERIOUS BOX contains appropriate clothes. However, it is firmly sealed by tape.

Find something sharp.

You look to your paws. You have black claws. They are sharp. Sort of.

Open MYSTERIOUS BOX... slowly.

You slowly tear away tape from the MYSTERIOUS BOX to avoid breaking your claws.

You obtained 1x Common Sense.

You obtained 1x Opened MYSTERIOUS BOX.

You open the MYSTERIOUS BOX.

Pull out your robe and wizard hat.

What? No, the box does not contain a robe or wizard hat. It does, however, contain a dapper brimmed cloth hat ; a velvet black blazer with red trimmings ; and... a pair of sandals? The blazer has a red coat of arms sewn onto it, its main feature the letter A.

Get properly dressed.

If you're going to knock on doors, you figure simple is the way to go. You put on your blue tee , your white boxers with red hearts, your black denim jeans , and your sandals.

Go out into the hallway.

You go out into the hallway.

Assess doors.

They are all identical, bar the plaques bearing different numbers. They are all functional as far as you can see. There are no cracks or keyholes you can peer through: all locks are pin tumbler locks.

Assess hallway.

Wood flooring accompanies simplistic repeat wallpaper in dark colours. Lighting is provided by flush-mounted ceiling lights. Though you have no barometer for quality - damn you, amnesia - you would assess this hallway as average. At one end is a window; at the other, stairs leading down.

Attempt to remove plaques.

Your plan is immediately foiled as the plaques are all solidly attached to the doors.

Knock on number 201.

You knock three times. This seems appropriate. There is no response.

Knock on number 202.

You knock on your own door. You do not get a reply.

Knock on number 203.

You knock three times. There appears to be a response. There are very light footsteps, then the lock unlocks, and the door opens slightly. From the crack peers out an otter, looking bemused.

"Oh. Hey. Can I help you?" He sounds a little wistful.


HOW TO PLAY

Comment below with suggested actions for our hitherto unknown Corgi-weasel protagonist. I will then advance the story with said suggestions.